NOVEMBER/DECEMBER 2003 (Vol. 23, No. 6) pp. 102-111 0272-1716/03/$26.00 © 2003 IEEE Published by the IEEE Computer Society 2003 Annual Index IEEE Computer Graphics and Applications Vol. 23
This index covers all technical items—articles, departments, correspondence, reviews, and so on—that appeared in this periodical during 2003, and items from previous years that were commented upon or corrected in 2003. The Author Index contains the primary entry for each item, listed under the first author's name. The primary entry includes the coauthors' names; the title of the article or other item; and its location, specified by the publication abbreviation, year, month, and inclusive pagination. Under appropriate subject headings, the Subject Index contains the title of the article or other item; the first author's name; the publication abbreviation, month, and year; and inclusive pages. Subject cross-references are included to assist in finding items of interest. AUTHOR INDEXA Aliaga, D.G., T. Funkhouser, D. Yanovsky, and I. Carlbom. Sea of images: A dense sampling approach for rendering large indoor environments; Nov-Dec pp. 22-30. Allen, P., I. Stamos, A. Troccoli, B. Smith, M. Leordeanu, and S. Murray. New methods for digital modeling of historic sites using range and image data; Nov-Dec pp. 32-41. Anjyo, K.I., and K. Hiramitsu. Stylized highlights for cartoon rendering and animation; Jul-Aug pp. 54-61. Ashikhmin, N., Fast texture transfer; Jul-Aug pp. 38-43. B Baining Guo, see Lau, R.W.H., Jan-Feb pp. 66-75. Balakrishnan, H., see Teller, S., Jul-Aug pp. 14-18. Balsys, R.J., see Suffern, K.G., Sep-Oct pp. 70-77. Bentley, F., K. Tollmar, D. Demirdjian, K. Koile, and T. Darrell. Perceptive presence; Sep-Oct pp. 26-36. Bernardini, F., see D'Amora, B., Mar-Apr pp. 14-19. Bethel, E.W., see Shalf, J., Mar-Apr pp. 6-9. Bethel, E.W., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. Bethel, E.W., and J. Shalf. Grid-distributed visualizations using connectionless protocols; Mar-Apr pp. 51-59. Blenkhorn, P., G. Evans, A. King, S. Hastuti Kurniawan, and A. Sutcliffe. Screen magnifiers: evolution and evaluation; Sep-Oct pp. 54-61. Blinn, J.F., Lines in space, part 1: the 4D cross product; Mar-Apr pp. 84-91. Blinn, J.F., Lines in space, part 2: the line formulation; May-Jun pp. 72-79. Blinn, J.F., Lines in space, Part 3: the two matrices; Jul-Aug pp. 96-101. Blinn, J.F., Lines in space, part. 4: back to the diagrams; Sep-Oct pp. 84-93. Blinn, J.F., Lines in space, part 5: a tale of two lines; Nov-Dec pp. 84-97. Boier-Martin, I.M., Adaptive graphics; Jan-Feb pp. 6-10. Bo Zhang, see Lau, R.W.H., Jan-Feb pp. 66-75. Budge, B., see Lefohn, A., Nov-Dec pp. 70-75. C Capps, M., see Zyda, M., Jan-Feb pp. 28-36. Carlbom, I., see Aliaga, D.G., Nov-Dec pp. 22-30. Caruso, R., see Lefohn, A., Nov-Dec pp. 70-75. Chen Jiawen, see Teller, S., Jul-Aug pp. 14-18. Clapworthy, G.J., see Feng Dong, Jul-Aug pp. 44-52. Cohen-Or, D., see Noimark, Y., Jan-Feb pp. 58-64. Cordier, F., Hyewon Seo, and N. Magnenat-Thalmann. Made-to-measure technologies for an online clothing store; Jan-Feb pp. 38-48. Cornelis, K., see Pollefeys, M., May-Jun pp. 20-27. Cruz-Neira, C., Computational humanities: the new challenge for VR; May-Jun pp. 10-13. D D'Amora, B., and F. Bernardini. Pervasive 3D viewing for product data management; Mar-Apr pp. 14-19. Darrell, T., see Bentley, F., Sep-Oct pp. 26-36. Daubert, K., J. Kautz, H.-P. Seidel, W. Heidrich, and J.-M. Dischler. Efficient light transport using precomputed visibility; May-Jun pp. 28-37. Davis, L., J. Rolland, F. Hamza-Lup, Yonggang Ha, J. Norfleet, and C. Imielinska. Enabling a continuum of virtual environment experiences; Mar-Apr pp. 10-12. Davis, M., see Zyda, M., Jan-Feb pp. 28-36. Demirdjian, D., see Bentley, F., Sep-Oct pp. 26-36. Dischler, J.-M., see Daubert, K., May-Jun pp. 28-37. Dong Feng, see Feng Dong, Jul-Aug pp. 44-52. Dorst, L., see Fontijne, D., Mar-Apr pp. 68-78. Duncan, R.C., see Harless, W.G., Sep-Oct pp. 46-52. E Encarnacao, L.M., and L.J. Hettinger. Guest editors' introduction: Perceptual multimode interfaces; Sep-Oct pp. 24-25. Endo, M., T. Yasuda, and S. Yokoi. A distributed multiuser virtual space system; Jan-Feb pp. 50-57. Evans, G., see Blenkhorn, P., Sep-Oct pp. 54-61. F Feng Dong, G.J. Clapworthy, Hai Lin, and M.A. Krokos. Nonphotorealistic rendering of medical volume data; Jul-Aug pp. 44-52. Finkelstein, A., and L. Markosian. Special section on nonphotorealistic rendering; Jul-Aug pp. 26. Fontijne, D., and L. Dorst. Modeling 3D Euclidean geometry; Mar-Apr pp. 68-78. Forney, G.P., D. Madrzykowski, K.B. McGrattan, and L. Sheppard. Understanding fire and smoke flow through modeling and visualization; Jul-Aug pp. 6-13. Freudenberg, B., see Isenberg, T., Jul-Aug pp. 28-37. Freudenberg, B., see Pastor, O.M., Jul-Aug pp. 62-68. Früh, C., and A. Zakhor. Constructing 3D city models by merging ground-based and airborne views; Nov-Dec pp. 52-61. Funkhouser, T., see Aliaga, D.G., Nov-Dec pp. 22-30. G Glassner, A., Digital weaving.2; Jan-Feb pp. 77-90. Glassner, A., Digital weaving. 3; Mar-Apr pp. 80-83. Glassner, A., Image search and replace; May-Jun pp. 80-88. Glassner, A., Venn and now; Jul-Aug pp. 82-95. Glassner, A., DMorph; Sep-Oct pp. 78-83. Glassner, A., Everyday computing; Nov-Dec pp. 76-82. Goldman, R., Deriving linear transformations in three dimensions; May-Jun pp. 66-71. Guo Baining, see Lau, R.W.H., Jan-Feb pp. 66-75. Gutierrez, M., see Lau, R.W.H., Jan-Feb pp. 66-75. H Hai Lin, see Feng Dong, Jul-Aug pp. 44-52. Halper, N., see Isenberg, T., Jul-Aug pp. 28-37. Hamann, B., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. Hamza-Lup, F., see Davis, L., Mar-Apr pp. 10-12. Hansen, C., and C. Johnson. Guest editors' introduction: Graphics applications for grid computing; Mar-Apr pp. 20-21. Harless, M.G., see Harless, W.G., Sep-Oct pp. 46-52. Harless, W.G., M.A. Zier, M.G. Harless, and R.C. Duncan. Virtual conversations: An interface to knowledge; Sep-Oct pp. 46-52. Hastuti Kurniawan, S., see Blenkhorn, P., Sep-Oct pp. 54-61. Ha Yonggang, see Davis, L., Mar-Apr pp. 10-12. Hazama, O., see Suzuki, Y., Mar-Apr pp. 32-39. Healey, C.G., see Kosara, R., Jul-Aug pp. 20-25. Heidrich, W., see Daubert, K., May-Jun pp. 28-37. Heisig, S., Treemaps for workload visualization; Mar-Apr pp. 60-67. Hertzmann, A., A survey of stroke-based rendering; Jul-Aug pp. 70-81. Hettinger, L.J., see Encarnacao, L.M., Sep-Oct pp. 24-25. Hiles, J., see Zyda, M., Jan-Feb pp. 28-36. Hiramitsu, K., see Anjyo, K.I., Jul-Aug pp. 54-61. Hughes, C., see Stapleton, C., Sep-Oct pp. 11-15. Hu Jinhui, see Jinhui Hu, Nov-Dec pp. 62-69. Hyewon Seo, see Cordier, F., Jan-Feb pp. 38-48. I Imielinska, C., see Davis, L., Mar-Apr pp. 10-12. Interrante, V., see Kosara, R., Jul-Aug pp. 20-25. Iones, A., A. Krupkin, M. Sbert, and S. Zhukov. Fast, realistic lighting for video games; May-Jun pp. 54-64. Isenberg, T., B. Freudenberg, N. Halper, S. Schlechtweg, and T. Strothotte. A developer's guide to silhouette algorithms for polygonal models; Jul-Aug pp. 28-37. Itoh, T., K. Miyata, and K. Shimada. Generating organic textures with controlled anisotropy and directionality; May-Jun pp. 38-45. J Jankun-Kelly, T.J., O. Kreylos, Kwan-Liu Ma, B. Hamann, K.I. Joy, J. Shalf, and E.W. Bethel. Deploying Web-based visual exploration tools on the grid; Mar-Apr pp. 40-50. Jiawen Chen, see Teller, S., Jul-Aug pp. 14-18. Jinhui Hu, Suya You, and U. Neumann. Approaches to large-scale urban modeling; Nov-Dec pp. 62-69. Johnson, C., see Hansen, C., Mar-Apr pp. 20-21. Johnson, C.R., and A.R. Sanderson. A Next Step: Visualizing Errors and Uncertainty; Sep-Oct pp. 6-10. Joy, K.I., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. K Kautz, J., see Daubert, K., May-Jun pp. 28-37. Kim, J. , see Seitz, S.M., Nov-Dec pp. 16-19. King, A., see Blenkhorn, P., Sep-Oct pp. 54-61. Kiss, B., see Takacs, B., Sep-Oct pp. 38-45. Koile, K., see Bentley, F., Sep-Oct pp. 26-36. Koprowski, G.J., An animated day at the races; Sep-Oct pp. 19-23. Kosara, R., C.G. Healey, V. Interrante, D.H. Laidlaw, and C. Ware. Visualization viewpoints; Jul-Aug pp. 20-25. Kreylos, O., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. Krikke, J., Samurai Romanesque, J2ME, and the battle for mobile cyberspace; Jan-Feb pp. 16-23. Krokos, M.A., see Feng Dong, Jul-Aug pp. 44-52. Krupkin, A., see Iones, A., May-Jun pp. 54-64. Kshirsagar, S., see Lau, R.W.H., Jan-Feb pp. 66-75. Kunii, T.L., see Lau, R.W.H., Jan-Feb pp. 26-27. Kunii, T.L., see Lau, R.W.H., Jan-Feb pp. 66-75. Kwan-Liu Ma, see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. L Laidlaw, D.H., see Kosara, R., Jul-Aug pp. 20-25. Lau, R.W.H., and T.L. Kunii. Guest editors' introduction: Web graphics; Jan-Feb pp. 26-27. Lau, R.W.H., F. Li, T.L. Kunii, Baining Guo, Bo Zhang, N. Magnenat-Thalmann, S. Kshirsagar, D. Thalmann, and M. Gutierrez. Emerging Web graphics standards and technologies; Jan-Feb pp. 66-75. Lefohn, A., R. Caruso, E. Reinhard, B. Budge, and P. Shirley. An ocularist's approach to human iris synthesis; Nov-Dec pp. 70-75. Leordeanu, M., see Allen, P., Nov-Dec pp. 32-41. Li, F., see Lau, R.W.H., Jan-Feb pp. 66-75. Lin Hai, see Feng Dong, Jul-Aug pp. 44-52. M Madrzykowski, D., see Forney, G.P., Jul-Aug pp. 6-13. Magnenat-Thalmann, N., see Cordier, F., Jan-Feb pp. 38-48. Magnenat-Thalmann, N., see Lau, R.W.H., Jan-Feb pp. 66-75. Ma Kwan-Liu, see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. Markosian, L., see Finkelstein, A., Jul-Aug pp. 26. Matsumoto, N., see Suzuki, Y., Mar-Apr pp. 32-39. Mayberry, A., see Zyda, M., Jan-Feb pp. 28-36. McGrattan, K.B., see Forney, G.P., Jul-Aug pp. 6-13. Mills, C., pp. 3D design tools speed NASA space shuttle work; May-Jun pp. 14-19. Miyata, K., see Itoh, T., May-Jun pp. 38-45. Murray, S., see Allen, P., Nov-Dec pp. 32-41. N Neumann, U., see Pair, J., Jan-Feb pp. 12-15. Neumann, U., see Jinhui Hu, Nov-Dec pp. 62-69. Noimark, Y., and D. Cohen-Or. Streaming scenes to MPEG-4 video-enabled devices; Jan-Feb pp. 58-64. Norfleet, J., see Davis, L., Mar-Apr pp. 10-12. Norton, A., and A. Rockwood. Enabling view-dependent progressive volume visualization on the grid; Mar-Apr pp. 22-31. O Osborn, B., see Zyda, M., Jan-Feb pp. 28-36. Oviatt, S., Advances in robust multimodal interface design; Sep-Oct pp. 62-68. P Pair, J., U. Neumann, D. Piepol, and B. Swartout. FlatWorld: combining Hollywood set-design techniques with VR; Jan-Feb pp. 12-15. Pastor, O.M., B. Freudenberg, and T. Strothotte. Real-time animated stippling; Jul-Aug pp. 62-68. Piegl, L.A., and W. Tiller. Approximating surfaces of revolution by nonrational B-splines; May-Jun pp. 46-52. Piepol, D., see Pair, J., Jan-Feb pp. 12-15. Pollefeys, M., L. Van Gool, M. Vergauwen, K. Cornelis, F. Verbiest, and J. Tops. 3D recording for archaeological fieldwork; May-Jun pp. 20-27. R Reinhard, E., see Lefohn, A., Nov-Dec pp. 70-75. Rhyne, T.-M., Does the difference between information and scientific visualization really matter?; May-Jun pp. 6-8. Ribarsky, B., and Rushmeier, H., 3D Reconstruction and visualization; Nov-Dec pp. 20-21. Robaszewski, M., see Zyda, M., Jan-Feb pp. 28-36. Rockwood, A., see Norton, A., Mar-Apr pp. 22-31. Rolland, J., see Davis, L., Mar-Apr pp. 10-12. Rottensteiner, F., Automatic generation of high-quality building models from Lidar data; Nov-Dec pp. 42-50. Rushmeier, H., see Ribarsky, B., Nov-Dec pp. 20-21. S Sai, K., see Suzuki, Y., Mar-Apr pp. 32-39. Sanderson, A.R., see Johnson, C.R., Sep-Oct pp. 6-10. Sbert, M., see Iones, A., May-Jun pp. 54-64. Schlechtweg, S., see Isenberg, T., Jul-Aug pp. 28-37. Schneiderman, B., Why not make interfaces better than 3-dimensional reality?; Nov-Dec pp. 12-15. Seidel, H.-P., see Daubert, K., May-Jun pp. 28-37. Seitz, S.M., and Kim, J. , Multiperspective imaging; Nov-Dec pp. 16-19. Seo Hyewon, see Cordier, F., Jan-Feb pp. 38-48. Shalf, J., and E.W. Bethel. The grid and future visualization system architectures; Mar-Apr pp. 6-9. Shalf, J., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50. Shalf, J., see Bethel, E.W., Mar-Apr pp. 51-59. Sheppard, L., see Forney, G.P., Jul-Aug pp. 6-13. Shilling, R., see Zyda, M., Jan-Feb pp. 28-36. Shimada, K., see Itoh, T., May-Jun pp. 38-45. Shirley, P., see Lefohn, A., Nov-Dec pp. 70-75. Singh, G., Designed for life; Jan-Feb pp. 4-5. Singh, G., Unlocking the grid; Mar-Apr pp. 4-5. Singh, G., Vivid surrealism; May-Jun pp. 4-5. Singh, G. , Music to the eyes; Jul-Aug pp. 4-5. Singh, G. , Improvising from life; Sep-Oct pp. 4-5. Singh, G. , Modeling cities one segment at a time; Nov-Dec pp. 4-5. Smith, B., see Allen, P., Nov-Dec pp. 32-41. Stamos, I., see Allen, P., Nov-Dec pp. 32-41. Stapleton, C., and C. Hughes. Interactive imagination: Tapping the emotions through interactive story for compelling simulations; Sep-Oct pp. 11-15. Strothotte, T., see Isenberg, T., Jul-Aug pp. 28-37. Strothotte, T., see Pastor, O.M., Jul-Aug pp. 62-68. Suffern, K.G., and R.J. Balsys. Rendering the intersections of implicit surfaces; Sep-Oct pp. 70-77. Sutcliffe, A., see Blenkhorn, P., Sep-Oct pp. 54-61. Suya You, see Jinhui Hu, Nov-Dec pp. 62-69. Suzuki, Y., K. Sai, N. Matsumoto, and O. Hazama. Visualization systems on the Information Technology-Based Laboratory; Mar-Apr pp. 32-39. Swartout, B., see Pair, J., Jan-Feb pp. 12-15. T Takacs, B., and B. Kiss. The virtual human interface: A photorealistic digital human; Sep-Oct pp. 38-45. Teller, S., Jiawen Chen, and H. Balakrishnan. Pervasive pose-aware applications and infrastructure; Jul-Aug pp. 14-18. Thalmann, D., see Lau, R.W.H., Jan-Feb pp. 66-75. Tiller, W., see Piegl, L.A., May-Jun pp. 46-52. Tollmar, K., see Bentley, F., Sep-Oct pp. 26-36. Tops, J., see Pollefeys, M., May-Jun pp. 20-27. Troccoli, A., see Allen, P., Nov-Dec pp. 32-41. Turnage, A., Modeling supernovae: braving a bold new frontier; Nov-Dec pp. 6-11. V Van Gool, L., see Pollefeys, M., May-Jun pp. 20-27. Verbiest, F., see Pollefeys, M., May-Jun pp. 20-27. Vergauwen, M., see Pollefeys, M., May-Jun pp. 20-27. W Wardynski, C., see Zyda, M., Jan-Feb pp. 28-36. Ware, C., see Kosara, R., Jul-Aug pp. 20-25. Y Yanovsky, D., see Aliaga, D.G., Nov-Dec pp. 22-30. Yasuda, T., see Endo, M., Jan-Feb pp. 50-57. Yokoi, S., see Endo, M., Jan-Feb pp. 50-57. Yonggang Ha, see Davis, L., Mar-Apr pp. 10-12. You Suya, see Jinhui Hu, Nov-Dec pp. 62-69. Z Zakhor, A., see Fruh, C., Nov-Dec pp. 52-61. Zhang Bo, see Lau, R.W.H., Jan-Feb pp. 66-75. Zhukov, S., see Iones, A., May-Jun pp. 54-64. Zier, M.A., see Harless, W.G., Sep-Oct pp. 46-52. Zyda, M., J. Hiles, A. Mayberry, C. Wardynski, M. Capps, B. Osborn, R. Shilling, M. Robaszewski, and M. Davis. Entertainment R&D for defense; Jan-Feb pp. 28-36. SUBJECT INDEXA Access control; see Biometrics (access control) Aerospace; see Aerospace computing Aerospace computing 3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19. Algebra 3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78. 3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71. Algebra; see Polynomials Archeology 3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27. Art music to the eyes. Singh, G. , Jul-Aug pp. 4-5. Authoring systems interactive imagination. Stapleton, C., +, Sep-Oct pp. 11-15. B Biological organs; see Eye Biology computing does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8. Biometrics (access control) robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68. building automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61. Business data processing; see Electronic commerce C CAD 3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19. pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18. Cameras 3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27. Cartography does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8. Cellular radio Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23. Client-server systems scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31. Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50. Code standards scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. Color ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75. Color; see Color graphics; Image color analysis Color graphics ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75. Computational fluid dynamics understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. Computational geometry 3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78. 3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71. 4D cross product. Blinn, J.F., Mar-Apr pp. 84-91. developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37. light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37. lines in space. Blinn, J.F., Jul-Aug pp. 96-101. lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79. organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45. space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93. surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52. Venn and now. Glassner, A., Jul-Aug pp. 82-95. Computer aided analysis; see Digital simulation; Hybrid simulation Computer animation America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. animated day, races. Koprowski, G.J., Sep-Oct pp. 19-23. distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68. stylized highlights for cartoon rendering and animation. Anjyo, K.I., +, Jul-Aug pp. 54-61. virtual human interface, photorealistic digital human. Takacs, B., +, Sep-Oct pp. 38-45. Computer applications graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Computer applications; see CAD; Handicapped aids; Medical computing; Military computing; Natural sciences computing; Publishing Computer displays FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15. screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61. Computer games America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23. video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. Computer graphics 3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71. 3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27. 4D cross product. Blinn, J.F., Mar-Apr pp. 84-91. automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61. designed for life. Singh, G., Jan-Feb pp. 4-5. digital weaving. Glassner, A., Jan-Feb pp. 77-90. graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. image search and replace. Glassner, A., May-Jun pp. 80-88. improvising from life. Singh, G. , Sep-Oct pp. 4-5. interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15. light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37. lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79. music to the eyes. Singh, G. , Jul-Aug pp. 4-5. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 . perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25. scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83. unlocking the grid. Singh, G., Mar-Apr pp. 4-5. Venn and now. Glassner, A., Jul-Aug pp. 82-95. vivid surrealism. Singh, G., May-Jun pp. 4-5. Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75. Computer graphics; see Color graphics; Computer animation; Data visualization; Engineering graphics; Image morphing; Realistic images; Rendering (computer graphics); Solid modeling; Virtual reality Computer interfaces interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15. perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 . perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25. Computer networks adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10. Computer networks; see Wide area networks Computer peripheral equipment; see Computer displays Computer software vivid surrealism. Singh, G., May-Jun pp. 4-5. Computer software; see Software standards Computer vision 3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27. D Database management systems; see Visual databases Data compression view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31. Data flow graphs grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9. Data handling; see Multimedia computing Data visualization adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10. does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8. graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59. grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9. Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39. next step, visualizing errors and uncertainty. Johnson, C.R., +, Sep-Oct pp. 6-10. perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 . perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25. understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31. visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25. Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50. workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67. Design of experiments visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25. Diagrams Lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79. Venn and now. Glassner, A., Jul-Aug pp. 82-95. Digital communication methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41. Digital simulation tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83. understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. Digital systems; see Computer networks; Digital communication; Real-time systems Disperse systems; see Smoke Display instrumentation; see Computer displays; Three-dimensional displays Distributed object management distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. Distributed processing grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9. workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67. Distributed processing; see Client-server systems; Computer networks; Distributed object management; Mobile computing Doppler measurement; see Doppler radar Doppler radar automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. E Edge detection developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37. Education; see Humanities EFTS; see Electronic commerce Electronic commerce online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48. Employment America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. Engineering computing; see Aerospace computing; Engineering graphics; Mechanical engineering computing; Production engineering computing Engineering graphics 3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19. product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19. surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52. Entertainment America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. animated day, races. Koprowski, G.J., Sep-Oct pp. 19-23. Errors next step, visualizing errors and uncertainty. Johnson, C.R., +, Sep-Oct pp. 6-10. Eye ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75. F Feature extraction sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30. Finite element analysis; see Mesh generation Fires understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. Flow; see Flow simulation Flow graphs; see Data flow graphs Flow simulation understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. Fluid dynamics; see Computational fluid dynamics Fractals organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45. G Geography does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8. Geometrical optics; see Ray tracing Geometry; see Computational geometry Graphical user interfaces knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52. Groupware distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39. H Handicapped aids screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61. High level languages; see Virtual reality languages History methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41. Home computing; see Home shopping Home shopping online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48. Human factors screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61. visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25. Humanities computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13. Humanities; see Art Hybrid simulation approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69. I IEEE list of reviewers, 2002. Jan-Feb pp. 24-25. Image coding; see Video coding Image color analysis ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75. Image enhancement fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43. Image morphing DMorph. Glassner, A., Sep-Oct pp. 78-83. Image processing methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41. sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30. vivid surrealism. Singh, G., May-Jun pp. 4-5. Image processing; see Computer vision; Image color analysis; Image enhancement; Image morphing; Image resolution; Image sequences Image recognition; see Edge detection; Image texture Image resolution fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43. Image sequences 3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27. Image texture fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43. image search and replace. Glassner, A., May-Jun pp. 80-88. organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45. Imaging improvising from life. Singh, G. , Sep-Oct pp. 4-5. unlocking the grid. Singh, G., Mar-Apr pp. 4-5. Industries; see Textile industry Information networks; see Internet Information resources Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Information retrieval systems; see Online front-ends Information services; see Information resources Information technology graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. Interactive systems video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. Interactive systems; see Virtual reality Internet America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. designed for life. Singh, G., Jan-Feb pp. 4-5. distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48. Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23. Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50. Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75. L Land mobile radio; see Cellular radio Lighting light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37. video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. Linear algebra; see Matrix algebra; Tensors; Vectors M Mathematical analysis; see Numerical analysis Mathematics; see Algebra Matrix algebra lines in space. Blinn, J.F., Jul-Aug pp. 96-101. space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93. Measurement; see Remote sensing Mechanical engineering; see Mechanical engineering computing Mechanical engineering computing product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19. Medical computing nonphotorealistic rendering of med. vol. data. Feng Dong, +, Jul-Aug pp. 44-52. Mesh generation organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45. Military computing America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. Mobile computing product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19. Modeling approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69. automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61. methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41. Modeling; see Solid modeling Multimedia computing interactive imagination. Stapleton, C., +, Sep-Oct pp. 11-15. knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52. Multimedia systems; see Multimedia computing N Natural language interfaces knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52. Natural sciences computing does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8. Natural sciences computing; see Biology computing Notebook computers product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19. Numerical analysis Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39. O Octrees implicit surfaces, rendering intersections. Suffern, K.G., +, Sep-Oct pp. 70-77. Online front-ends Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50. Optical properties; see Color Optical resolving power; see Image resolution P Pattern recognition; see Computer vision; Feature extraction Performance evaluation; see Software performance evaluation Personal computing; see Computer games Photocopying designed for life. Singh, G., Jan-Feb pp. 4-5. Photogammetry approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69. automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. Photography designed for life. Singh, G., Jan-Feb pp. 4-5. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. Physics computing; see Computational fluid dynamics Planning; see Town and country planning Polynomials 4D cross product. Blinn, J.F., Mar-Apr pp. 84-91. Polynomials; see Splines (mathematics) Portable computers; see Notebook computers Portals graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50. Production engineering computing product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19. Programming; see Visual programming Protocols grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59. Publishing list of reviewers, 2002. Jan-Feb pp. 24-25. Q Quality of service distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. R Radar; see Doppler radar Radio access networks Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23. Radio networks; see Radio access networks Radiotelephony; see Cellular radio Ray tracing 3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78. light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37. Realistic images interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15. video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. Real-time systems FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68. scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. Remote sensing approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69. automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. Rendering (computer graphics) adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10. developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37. fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43. implicit surfaces, rendering intersections. Suffern, K.G., +, Sep-Oct pp. 70-77. music to the eyes. Singh, G. , Jul-Aug pp. 4-5. nonphotorealistic rendering of med. vol. data. Feng Dong, +, Jul-Aug pp. 44-52. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45. real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68. sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30. stylized highlights for cartoon rendering and animation. Anjyo, K.I., +, Jul-Aug pp. 54-61. survey of stroke-based rendering. Hertzmann, A., Jul-Aug pp. 70-81. video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64. view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31. Reproduction (copying); see Photocopying Retail data processing; see Home shopping S Sequences; see Image sequences Signal processing; see Data compression; Image processing Signal resolution; see Image resolution Simulation; see Digital simulation; Flow simulation; Hybrid simulation Smoke understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13. Software engineering; see Software performance evaluation Software performance evaluation workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67. Software standards Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75. Software tools; see Authoring systems Solid modeling 3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19. adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10. Space vehicles 3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19. Special issues and sections graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. nonphotorealistic rendering (special section). Jul-Aug pp. 26-81. nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26. perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 . perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25. Speech-based user interfaces knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52. robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68. Splines (mathematics) surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52. Standards Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Standards; see Code standards; Software standards; Telecommunication standards Statistical analysis; see Design of experiments Subscriber loops; see Radio access networks System monitoring workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67. Systems software; see System monitoring T Telecommunication; see Digital communication; Telecommunication standards Telecommunication networks; see Computer networks Telecommunication services; see Quality of service Telecommunication standards scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. Tensors lines in space. Blinn, J.F., Jul-Aug pp. 96-101. lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79. Textile industry online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48. tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83. Three-dimensional displays automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61. interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15. methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41. Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Town and country planning approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69. automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50. constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61. Transforms; see Wavelet transforms Tree data structures; see Octrees Trees (mathematics); see Octrees U Ubiquitous computing pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18. User interfaces computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13. distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15. perceptive presence. Bentley, F., +, Sep-Oct pp. 26-36. robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68. screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61. virtual human interface, photorealistic digital human. Takacs, B., +, Sep-Oct pp. 38-45. visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25. User interfaces; see Graphical user interfaces; Natural language interfaces; Speech-based user interfaces V Vectors 4D cross product. Blinn, J.F., Mar-Apr pp. 84-91. lines in space. Blinn, J.F., Jul-Aug pp. 96-101. space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93. Vehicles; see Space vehicles Video coding scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64. Video signal processing; see Video coding Virtual reality America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36. computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13. distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15. immersion, virtuality continuum. Davis, L., +, Mar-Apr pp. 10-12. pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18. Virtual reality; see Virtual reality languages Virtual reality languages online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48. Visual databases distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57. Visual programming sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30. W Wavelet transforms view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31. Web design designed for life. Singh, G., Jan-Feb pp. 4-5. graphics applications for grid computing (special section). Mar-Apr pp. 20-67. graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21. Web graphics (special section). Jan-Feb pp. 26-75. Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27. Wide area networks grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59.
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