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This index covers all technical items—articles, departments, correspondence, reviews, and so on—that appeared in this periodical during 2003, and items from previous years that were commented upon or corrected in 2003. The Author Index contains the primary entry for each item, listed under the first author's name. The primary entry includes the coauthors' names; the title of the article or other item; and its location, specified by the publication abbreviation, year, month, and inclusive pagination. Under appropriate subject headings, the Subject Index contains the title of the article or other item; the first author's name; the publication abbreviation, month, and year; and inclusive pages. Subject cross-references are included to assist in finding items of interest.
AUTHOR INDEX
A
Aliaga, D.G., T. Funkhouser, D. Yanovsky, and I. Carlbom. Sea of images: A dense sampling approach for rendering large indoor environments; Nov-Dec pp. 22-30.
Allen, P., I. Stamos, A. Troccoli, B. Smith, M. Leordeanu, and S. Murray. New methods for digital modeling of historic sites using range and image data; Nov-Dec pp. 32-41.
Anjyo, K.I., and K. Hiramitsu. Stylized highlights for cartoon rendering and animation; Jul-Aug pp. 54-61.
Ashikhmin, N., Fast texture transfer; Jul-Aug pp. 38-43.
B
Baining Guo, see Lau, R.W.H., Jan-Feb pp. 66-75.
Balakrishnan, H., see Teller, S., Jul-Aug pp. 14-18.
Balsys, R.J., see Suffern, K.G., Sep-Oct pp. 70-77.
Bentley, F., K. Tollmar, D. Demirdjian, K. Koile, and T. Darrell. Perceptive presence; Sep-Oct pp. 26-36.
Bernardini, F., see D'Amora, B., Mar-Apr pp. 14-19.
Bethel, E.W., see Shalf, J., Mar-Apr pp. 6-9.
Bethel, E.W., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
Bethel, E.W., and J. Shalf. Grid-distributed visualizations using connectionless protocols; Mar-Apr pp. 51-59.
Blenkhorn, P., G. Evans, A. King, S. Hastuti Kurniawan, and A. Sutcliffe. Screen magnifiers: evolution and evaluation; Sep-Oct pp. 54-61.
Blinn, J.F., Lines in space, part 1: the 4D cross product; Mar-Apr pp. 84-91.
Blinn, J.F., Lines in space, part 2: the line formulation; May-Jun pp. 72-79.
Blinn, J.F., Lines in space, Part 3: the two matrices; Jul-Aug pp. 96-101.
Blinn, J.F., Lines in space, part. 4: back to the diagrams; Sep-Oct pp. 84-93.
Blinn, J.F., Lines in space, part 5: a tale of two lines; Nov-Dec pp. 84-97.
Boier-Martin, I.M., Adaptive graphics; Jan-Feb pp. 6-10.
Bo Zhang, see Lau, R.W.H., Jan-Feb pp. 66-75.
Budge, B., see Lefohn, A., Nov-Dec pp. 70-75.
C
Capps, M., see Zyda, M., Jan-Feb pp. 28-36.
Carlbom, I., see Aliaga, D.G., Nov-Dec pp. 22-30.
Caruso, R., see Lefohn, A., Nov-Dec pp. 70-75.
Chen Jiawen, see Teller, S., Jul-Aug pp. 14-18.
Clapworthy, G.J., see Feng Dong, Jul-Aug pp. 44-52.
Cohen-Or, D., see Noimark, Y., Jan-Feb pp. 58-64.
Cordier, F., Hyewon Seo, and N. Magnenat-Thalmann. Made-to-measure technologies for an online clothing store; Jan-Feb pp. 38-48.
Cornelis, K., see Pollefeys, M., May-Jun pp. 20-27.
Cruz-Neira, C., Computational humanities: the new challenge for VR; May-Jun pp. 10-13.
D
D'Amora, B., and F. Bernardini. Pervasive 3D viewing for product data management; Mar-Apr pp. 14-19.
Darrell, T., see Bentley, F., Sep-Oct pp. 26-36.
Daubert, K., J. Kautz, H.-P. Seidel, W. Heidrich, and J.-M. Dischler. Efficient light transport using precomputed visibility; May-Jun pp. 28-37.
Davis, L., J. Rolland, F. Hamza-Lup, Yonggang Ha, J. Norfleet, and C. Imielinska. Enabling a continuum of virtual environment experiences; Mar-Apr pp. 10-12.
Davis, M., see Zyda, M., Jan-Feb pp. 28-36.
Demirdjian, D., see Bentley, F., Sep-Oct pp. 26-36.
Dischler, J.-M., see Daubert, K., May-Jun pp. 28-37.
Dong Feng, see Feng Dong, Jul-Aug pp. 44-52.
Dorst, L., see Fontijne, D., Mar-Apr pp. 68-78.
Duncan, R.C., see Harless, W.G., Sep-Oct pp. 46-52.
E
Encarnacao, L.M., and L.J. Hettinger. Guest editors' introduction: Perceptual multimode interfaces; Sep-Oct pp. 24-25.
Endo, M., T. Yasuda, and S. Yokoi. A distributed multiuser virtual space system; Jan-Feb pp. 50-57.
Evans, G., see Blenkhorn, P., Sep-Oct pp. 54-61.
F
Feng Dong, G.J. Clapworthy, Hai Lin, and M.A. Krokos. Nonphotorealistic rendering of medical volume data; Jul-Aug pp. 44-52.
Finkelstein, A., and L. Markosian. Special section on nonphotorealistic rendering; Jul-Aug pp. 26.
Fontijne, D., and L. Dorst. Modeling 3D Euclidean geometry; Mar-Apr pp. 68-78.
Forney, G.P., D. Madrzykowski, K.B. McGrattan, and L. Sheppard. Understanding fire and smoke flow through modeling and visualization; Jul-Aug pp. 6-13.
Freudenberg, B., see Isenberg, T., Jul-Aug pp. 28-37.
Freudenberg, B., see Pastor, O.M., Jul-Aug pp. 62-68.
Früh, C., and A. Zakhor. Constructing 3D city models by merging ground-based and airborne views; Nov-Dec pp. 52-61.
Funkhouser, T., see Aliaga, D.G., Nov-Dec pp. 22-30.
G
Glassner, A., Digital weaving.2; Jan-Feb pp. 77-90.
Glassner, A., Digital weaving. 3; Mar-Apr pp. 80-83.
Glassner, A., Image search and replace; May-Jun pp. 80-88.
Glassner, A., Venn and now; Jul-Aug pp. 82-95.
Glassner, A., DMorph; Sep-Oct pp. 78-83.
Glassner, A., Everyday computing; Nov-Dec pp. 76-82.
Goldman, R., Deriving linear transformations in three dimensions; May-Jun pp. 66-71.
Guo Baining, see Lau, R.W.H., Jan-Feb pp. 66-75.
Gutierrez, M., see Lau, R.W.H., Jan-Feb pp. 66-75.
H
Hai Lin, see Feng Dong, Jul-Aug pp. 44-52.
Halper, N., see Isenberg, T., Jul-Aug pp. 28-37.
Hamann, B., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
Hamza-Lup, F., see Davis, L., Mar-Apr pp. 10-12.
Hansen, C., and C. Johnson. Guest editors' introduction: Graphics applications for grid computing; Mar-Apr pp. 20-21.
Harless, M.G., see Harless, W.G., Sep-Oct pp. 46-52.
Harless, W.G., M.A. Zier, M.G. Harless, and R.C. Duncan. Virtual conversations: An interface to knowledge; Sep-Oct pp. 46-52.
Hastuti Kurniawan, S., see Blenkhorn, P., Sep-Oct pp. 54-61.
Ha Yonggang, see Davis, L., Mar-Apr pp. 10-12.
Hazama, O., see Suzuki, Y., Mar-Apr pp. 32-39.
Healey, C.G., see Kosara, R., Jul-Aug pp. 20-25.
Heidrich, W., see Daubert, K., May-Jun pp. 28-37.
Heisig, S., Treemaps for workload visualization; Mar-Apr pp. 60-67.
Hertzmann, A., A survey of stroke-based rendering; Jul-Aug pp. 70-81.
Hettinger, L.J., see Encarnacao, L.M., Sep-Oct pp. 24-25.
Hiles, J., see Zyda, M., Jan-Feb pp. 28-36.
Hiramitsu, K., see Anjyo, K.I., Jul-Aug pp. 54-61.
Hughes, C., see Stapleton, C., Sep-Oct pp. 11-15.
Hu Jinhui, see Jinhui Hu, Nov-Dec pp. 62-69.
Hyewon Seo, see Cordier, F., Jan-Feb pp. 38-48.
I
Imielinska, C., see Davis, L., Mar-Apr pp. 10-12.
Interrante, V., see Kosara, R., Jul-Aug pp. 20-25.
Iones, A., A. Krupkin, M. Sbert, and S. Zhukov. Fast, realistic lighting for video games; May-Jun pp. 54-64.
Isenberg, T., B. Freudenberg, N. Halper, S. Schlechtweg, and T. Strothotte. A developer's guide to silhouette algorithms for polygonal models; Jul-Aug pp. 28-37.
Itoh, T., K. Miyata, and K. Shimada. Generating organic textures with controlled anisotropy and directionality; May-Jun pp. 38-45.
J
Jankun-Kelly, T.J., O. Kreylos, Kwan-Liu Ma, B. Hamann, K.I. Joy, J. Shalf, and E.W. Bethel. Deploying Web-based visual exploration tools on the grid; Mar-Apr pp. 40-50.
Jiawen Chen, see Teller, S., Jul-Aug pp. 14-18.
Jinhui Hu, Suya You, and U. Neumann. Approaches to large-scale urban modeling; Nov-Dec pp. 62-69.
Johnson, C., see Hansen, C., Mar-Apr pp. 20-21.
Johnson, C.R., and A.R. Sanderson. A Next Step: Visualizing Errors and Uncertainty; Sep-Oct pp. 6-10.
Joy, K.I., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
K
Kautz, J., see Daubert, K., May-Jun pp. 28-37.
Kim, J. , see Seitz, S.M., Nov-Dec pp. 16-19.
King, A., see Blenkhorn, P., Sep-Oct pp. 54-61.
Kiss, B., see Takacs, B., Sep-Oct pp. 38-45.
Koile, K., see Bentley, F., Sep-Oct pp. 26-36.
Koprowski, G.J., An animated day at the races; Sep-Oct pp. 19-23.
Kosara, R., C.G. Healey, V. Interrante, D.H. Laidlaw, and C. Ware. Visualization viewpoints; Jul-Aug pp. 20-25.
Kreylos, O., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
Krikke, J., Samurai Romanesque, J2ME, and the battle for mobile cyberspace; Jan-Feb pp. 16-23.
Krokos, M.A., see Feng Dong, Jul-Aug pp. 44-52.
Krupkin, A., see Iones, A., May-Jun pp. 54-64.
Kshirsagar, S., see Lau, R.W.H., Jan-Feb pp. 66-75.
Kunii, T.L., see Lau, R.W.H., Jan-Feb pp. 26-27.
Kunii, T.L., see Lau, R.W.H., Jan-Feb pp. 66-75.
Kwan-Liu Ma, see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
L
Laidlaw, D.H., see Kosara, R., Jul-Aug pp. 20-25.
Lau, R.W.H., and T.L. Kunii. Guest editors' introduction: Web graphics; Jan-Feb pp. 26-27.
Lau, R.W.H., F. Li, T.L. Kunii, Baining Guo, Bo Zhang, N. Magnenat-Thalmann, S. Kshirsagar, D. Thalmann, and M. Gutierrez. Emerging Web graphics standards and technologies; Jan-Feb pp. 66-75.
Lefohn, A., R. Caruso, E. Reinhard, B. Budge, and P. Shirley. An ocularist's approach to human iris synthesis; Nov-Dec pp. 70-75.
Leordeanu, M., see Allen, P., Nov-Dec pp. 32-41.
Li, F., see Lau, R.W.H., Jan-Feb pp. 66-75.
Lin Hai, see Feng Dong, Jul-Aug pp. 44-52.
M
Madrzykowski, D., see Forney, G.P., Jul-Aug pp. 6-13.
Magnenat-Thalmann, N., see Cordier, F., Jan-Feb pp. 38-48.
Magnenat-Thalmann, N., see Lau, R.W.H., Jan-Feb pp. 66-75.
Ma Kwan-Liu, see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
Markosian, L., see Finkelstein, A., Jul-Aug pp. 26.
Matsumoto, N., see Suzuki, Y., Mar-Apr pp. 32-39.
Mayberry, A., see Zyda, M., Jan-Feb pp. 28-36.
McGrattan, K.B., see Forney, G.P., Jul-Aug pp. 6-13.
Mills, C., pp. 3D design tools speed NASA space shuttle work; May-Jun pp. 14-19.
Miyata, K., see Itoh, T., May-Jun pp. 38-45.
Murray, S., see Allen, P., Nov-Dec pp. 32-41.
N
Neumann, U., see Pair, J., Jan-Feb pp. 12-15.
Neumann, U., see Jinhui Hu, Nov-Dec pp. 62-69.
Noimark, Y., and D. Cohen-Or. Streaming scenes to MPEG-4 video-enabled devices; Jan-Feb pp. 58-64.
Norfleet, J., see Davis, L., Mar-Apr pp. 10-12.
Norton, A., and A. Rockwood. Enabling view-dependent progressive volume visualization on the grid; Mar-Apr pp. 22-31.
O
Osborn, B., see Zyda, M., Jan-Feb pp. 28-36.
Oviatt, S., Advances in robust multimodal interface design; Sep-Oct pp. 62-68.
P
Pair, J., U. Neumann, D. Piepol, and B. Swartout. FlatWorld: combining Hollywood set-design techniques with VR; Jan-Feb pp. 12-15.
Pastor, O.M., B. Freudenberg, and T. Strothotte. Real-time animated stippling; Jul-Aug pp. 62-68.
Piegl, L.A., and W. Tiller. Approximating surfaces of revolution by nonrational B-splines; May-Jun pp. 46-52.
Piepol, D., see Pair, J., Jan-Feb pp. 12-15.
Pollefeys, M., L. Van Gool, M. Vergauwen, K. Cornelis, F. Verbiest, and J. Tops. 3D recording for archaeological fieldwork; May-Jun pp. 20-27.
R
Reinhard, E., see Lefohn, A., Nov-Dec pp. 70-75.
Rhyne, T.-M., Does the difference between information and scientific visualization really matter?; May-Jun pp. 6-8.
Ribarsky, B., and Rushmeier, H., 3D Reconstruction and visualization; Nov-Dec pp. 20-21.
Robaszewski, M., see Zyda, M., Jan-Feb pp. 28-36.
Rockwood, A., see Norton, A., Mar-Apr pp. 22-31.
Rolland, J., see Davis, L., Mar-Apr pp. 10-12.
Rottensteiner, F., Automatic generation of high-quality building models from Lidar data; Nov-Dec pp. 42-50.
Rushmeier, H., see Ribarsky, B., Nov-Dec pp. 20-21.
S
Sai, K., see Suzuki, Y., Mar-Apr pp. 32-39.
Sanderson, A.R., see Johnson, C.R., Sep-Oct pp. 6-10.
Sbert, M., see Iones, A., May-Jun pp. 54-64.
Schlechtweg, S., see Isenberg, T., Jul-Aug pp. 28-37.
Schneiderman, B., Why not make interfaces better than 3-dimensional reality?; Nov-Dec pp. 12-15.
Seidel, H.-P., see Daubert, K., May-Jun pp. 28-37.
Seitz, S.M., and Kim, J. , Multiperspective imaging; Nov-Dec pp. 16-19.
Seo Hyewon, see Cordier, F., Jan-Feb pp. 38-48.
Shalf, J., and E.W. Bethel. The grid and future visualization system architectures; Mar-Apr pp. 6-9.
Shalf, J., see Jankun-Kelly, T.J., Mar-Apr pp. 40-50.
Shalf, J., see Bethel, E.W., Mar-Apr pp. 51-59.
Sheppard, L., see Forney, G.P., Jul-Aug pp. 6-13.
Shilling, R., see Zyda, M., Jan-Feb pp. 28-36.
Shimada, K., see Itoh, T., May-Jun pp. 38-45.
Shirley, P., see Lefohn, A., Nov-Dec pp. 70-75.
Singh, G., Designed for life; Jan-Feb pp. 4-5.
Singh, G., Unlocking the grid; Mar-Apr pp. 4-5.
Singh, G., Vivid surrealism; May-Jun pp. 4-5.
Singh, G. , Music to the eyes; Jul-Aug pp. 4-5.
Singh, G. , Improvising from life; Sep-Oct pp. 4-5.
Singh, G. , Modeling cities one segment at a time; Nov-Dec pp. 4-5.
Smith, B., see Allen, P., Nov-Dec pp. 32-41.
Stamos, I., see Allen, P., Nov-Dec pp. 32-41.
Stapleton, C., and C. Hughes. Interactive imagination: Tapping the emotions through interactive story for compelling simulations; Sep-Oct pp. 11-15.
Strothotte, T., see Isenberg, T., Jul-Aug pp. 28-37.
Strothotte, T., see Pastor, O.M., Jul-Aug pp. 62-68.
Suffern, K.G., and R.J. Balsys. Rendering the intersections of implicit surfaces; Sep-Oct pp. 70-77.
Sutcliffe, A., see Blenkhorn, P., Sep-Oct pp. 54-61.
Suya You, see Jinhui Hu, Nov-Dec pp. 62-69.
Suzuki, Y., K. Sai, N. Matsumoto, and O. Hazama. Visualization systems on the Information Technology-Based Laboratory; Mar-Apr pp. 32-39.
Swartout, B., see Pair, J., Jan-Feb pp. 12-15.
T
Takacs, B., and B. Kiss. The virtual human interface: A photorealistic digital human; Sep-Oct pp. 38-45.
Teller, S., Jiawen Chen, and H. Balakrishnan. Pervasive pose-aware applications and infrastructure; Jul-Aug pp. 14-18.
Thalmann, D., see Lau, R.W.H., Jan-Feb pp. 66-75.
Tiller, W., see Piegl, L.A., May-Jun pp. 46-52.
Tollmar, K., see Bentley, F., Sep-Oct pp. 26-36.
Tops, J., see Pollefeys, M., May-Jun pp. 20-27.
Troccoli, A., see Allen, P., Nov-Dec pp. 32-41.
Turnage, A., Modeling supernovae: braving a bold new frontier; Nov-Dec pp. 6-11.
V
Van Gool, L., see Pollefeys, M., May-Jun pp. 20-27.
Verbiest, F., see Pollefeys, M., May-Jun pp. 20-27.
Vergauwen, M., see Pollefeys, M., May-Jun pp. 20-27.
W
Wardynski, C., see Zyda, M., Jan-Feb pp. 28-36.
Ware, C., see Kosara, R., Jul-Aug pp. 20-25.
Y
Yanovsky, D., see Aliaga, D.G., Nov-Dec pp. 22-30.
Yasuda, T., see Endo, M., Jan-Feb pp. 50-57.
Yokoi, S., see Endo, M., Jan-Feb pp. 50-57.
Yonggang Ha, see Davis, L., Mar-Apr pp. 10-12.
You Suya, see Jinhui Hu, Nov-Dec pp. 62-69.
Z
Zakhor, A., see Fruh, C., Nov-Dec pp. 52-61.
Zhang Bo, see Lau, R.W.H., Jan-Feb pp. 66-75.
Zhukov, S., see Iones, A., May-Jun pp. 54-64.
Zier, M.A., see Harless, W.G., Sep-Oct pp. 46-52.
Zyda, M., J. Hiles, A. Mayberry, C. Wardynski, M. Capps, B. Osborn, R. Shilling, M. Robaszewski, and M. Davis. Entertainment R&D for defense; Jan-Feb pp. 28-36.
SUBJECT INDEX
A
Access control;
see Biometrics (access control)
Aerospace;
see Aerospace computing
Aerospace computing
3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19.
Algebra
3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78.
3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71.
Algebra;
see Polynomials
Archeology
3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27.
Art
music to the eyes. Singh, G. , Jul-Aug pp. 4-5.
Authoring systems
interactive imagination. Stapleton, C., +, Sep-Oct pp. 11-15.
B
Biological organs;
see Eye
Biology computing
does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8.
Biometrics (access control)
robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68.
building
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61.
Business data processing;
see Electronic commerce
C
CAD
3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19.
pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18.
Cameras
3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27.
Cartography
does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8.
Cellular radio
Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23.
Client-server systems
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31.
Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50.
Code standards
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
Color
ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75.
Color;
see Color graphics; Image color analysis
Color graphics
ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75.
Computational fluid dynamics
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
Computational geometry
3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78.
3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71.
4D cross product. Blinn, J.F., Mar-Apr pp. 84-91.
developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37.
light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37.
lines in space. Blinn, J.F., Jul-Aug pp. 96-101.
lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79.
organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45.
space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93.
surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52.
Venn and now. Glassner, A., Jul-Aug pp. 82-95.
Computer aided analysis;
see Digital simulation; Hybrid simulation
Computer animation
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
animated day, races. Koprowski, G.J., Sep-Oct pp. 19-23.
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68.
stylized highlights for cartoon rendering and animation. Anjyo, K.I., +, Jul-Aug pp. 54-61.
virtual human interface, photorealistic digital human. Takacs, B., +, Sep-Oct pp. 38-45.
Computer applications
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Computer applications;
see CAD; Handicapped aids; Medical computing; Military computing; Natural sciences computing; Publishing
Computer displays
FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15.
screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61.
Computer games
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23.
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
Computer graphics
3D geom., deriving lin. transforms. Goldman, R., May-Jun pp. 66-71.
3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27.
4D cross product. Blinn, J.F., Mar-Apr pp. 84-91.
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61.
designed for life. Singh, G., Jan-Feb pp. 4-5.
digital weaving. Glassner, A., Jan-Feb pp. 77-90.
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
image search and replace. Glassner, A., May-Jun pp. 80-88.
improvising from life. Singh, G. , Sep-Oct pp. 4-5.
interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15.
light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37.
lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79.
music to the eyes. Singh, G. , Jul-Aug pp. 4-5.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 .
perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25.
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83.
unlocking the grid. Singh, G., Mar-Apr pp. 4-5.
Venn and now. Glassner, A., Jul-Aug pp. 82-95.
vivid surrealism. Singh, G., May-Jun pp. 4-5.
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75.
Computer graphics;
see Color graphics; Computer animation; Data visualization; Engineering graphics; Image morphing; Realistic images; Rendering (computer graphics); Solid modeling; Virtual reality
Computer interfaces
interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15.
perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 .
perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25.
Computer networks
adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10.
Computer networks;
see Wide area networks
Computer peripheral equipment;
see Computer displays
Computer software
vivid surrealism. Singh, G., May-Jun pp. 4-5.
Computer software;
see Software standards
Computer vision
3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27.
D
Database management systems;
see Visual databases
Data compression
view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31.
Data flow graphs
grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9.
Data handling;
see Multimedia computing
Data visualization
adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10.
does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8.
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59.
grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9.
Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39.
next step, visualizing errors and uncertainty. Johnson, C.R., +, Sep-Oct pp. 6-10.
perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 .
perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25.
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31.
visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25.
Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50.
workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67.
Design of experiments
visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25.
Diagrams
Lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79.
Venn and now. Glassner, A., Jul-Aug pp. 82-95.
Digital communication
methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41.
Digital simulation
tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83.
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
Digital systems;
see Computer networks; Digital communication; Real-time systems
Disperse systems;
see Smoke
Display instrumentation;
see Computer displays; Three-dimensional displays
Distributed object management
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
Distributed processing
grid-enabled visualization syst. archits. Shalf, J., +, Mar-Apr pp. 6-9.
workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67.
Distributed processing;
see Client-server systems; Computer networks; Distributed object management; Mobile computing
Doppler measurement;
see Doppler radar
Doppler radar
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
E
Edge detection
developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37.
Education;
see Humanities
EFTS;
see Electronic commerce
Electronic commerce
online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48.
Employment
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
Engineering computing;
see Aerospace computing; Engineering graphics; Mechanical engineering computing; Production engineering computing
Engineering graphics
3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19.
product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19.
surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52.
Entertainment
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
animated day, races. Koprowski, G.J., Sep-Oct pp. 19-23.
Errors
next step, visualizing errors and uncertainty. Johnson, C.R., +, Sep-Oct pp. 6-10.
Eye
ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75.
F
Feature extraction
sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30.
Finite element analysis;
see Mesh generation
Fires
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
Flow;
see Flow simulation
Flow graphs;
see Data flow graphs
Flow simulation
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
Fluid dynamics;
see Computational fluid dynamics
Fractals
organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45.
G
Geography
does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8.
Geometrical optics;
see Ray tracing
Geometry;
see Computational geometry
Graphical user interfaces
knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52.
Groupware
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39.
H
Handicapped aids
screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61.
High level languages;
see Virtual reality languages
History
methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41.
Home computing;
see Home shopping
Home shopping
online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48.
Human factors
screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61.
visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25.
Humanities
computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13.
Humanities;
see Art
Hybrid simulation
approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69.
I
IEEE
list of reviewers, 2002. Jan-Feb pp. 24-25.
Image coding;
see Video coding
Image color analysis
ocularist's approach to human iris synthesis. Lefohn, A., +, Nov-Dec pp. 70-75.
Image enhancement
fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43.
Image morphing
DMorph. Glassner, A., Sep-Oct pp. 78-83.
Image processing
methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41.
sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30.
vivid surrealism. Singh, G., May-Jun pp. 4-5.
Image processing;
see Computer vision; Image color analysis; Image enhancement; Image morphing; Image resolution; Image sequences
Image recognition;
see Edge detection; Image texture
Image resolution
fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43.
Image sequences
3D recording for archeological fieldwork. Pollefeys, M., +, May-Jun pp. 20-27.
Image texture
fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43.
image search and replace. Glassner, A., May-Jun pp. 80-88.
organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45.
Imaging
improvising from life. Singh, G. , Sep-Oct pp. 4-5.
unlocking the grid. Singh, G., Mar-Apr pp. 4-5.
Industries;
see Textile industry
Information networks;
see Internet
Information resources
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Information retrieval systems;
see Online front-ends
Information services;
see Information resources
Information technology
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
Interactive systems
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
Interactive systems;
see Virtual reality
Internet
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
designed for life. Singh, G., Jan-Feb pp. 4-5.
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48.
Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23.
Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50.
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75.
L
Land mobile radio;
see Cellular radio
Lighting
light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37.
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
Linear algebra;
see Matrix algebra; Tensors; Vectors
M
Mathematical analysis;
see Numerical analysis
Mathematics;
see Algebra
Matrix algebra
lines in space. Blinn, J.F., Jul-Aug pp. 96-101.
space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93.
Measurement;
see Remote sensing
Mechanical engineering;
see Mechanical engineering computing
Mechanical engineering computing
product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19.
Medical computing
nonphotorealistic rendering of med. vol. data. Feng Dong, +, Jul-Aug pp. 44-52.
Mesh generation
organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45.
Military computing
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
Mobile computing
product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19.
Modeling
approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69.
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61.
methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41.
Modeling;
see Solid modeling
Multimedia computing
interactive imagination. Stapleton, C., +, Sep-Oct pp. 11-15.
knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52.
Multimedia systems;
see Multimedia computing
N
Natural language interfaces
knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52.
Natural sciences computing
does difference between inform. and scientific visualization really matter. Rhyne, T.-M., May-Jun pp. 6-8.
Natural sciences computing;
see Biology computing
Notebook computers
product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19.
Numerical analysis
Information Technology Based Laboratory, visualization systs. Suzuki, Y., +, Mar-Apr pp. 32-39.
O
Octrees
implicit surfaces, rendering intersections. Suffern, K.G., +, Sep-Oct pp. 70-77.
Online front-ends
Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50.
Optical properties;
see Color
Optical resolving power;
see Image resolution
P
Pattern recognition;
see Computer vision; Feature extraction
Performance evaluation;
see Software performance evaluation
Personal computing;
see Computer games
Photocopying
designed for life. Singh, G., Jan-Feb pp. 4-5.
Photogammetry
approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69.
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
Photography
designed for life. Singh, G., Jan-Feb pp. 4-5.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
Physics computing;
see Computational fluid dynamics
Planning;
see Town and country planning
Polynomials
4D cross product. Blinn, J.F., Mar-Apr pp. 84-91.
Polynomials;
see Splines (mathematics)
Portable computers;
see Notebook computers
Portals
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
Web-based visual exploration tools on grid. Jankun-Kelly, T.J., +, Mar-Apr pp. 40-50.
Production engineering computing
product data mgt., pervasive 3D viewing. D'Amora, B., +, Mar-Apr pp. 14-19.
Programming;
see Visual programming
Protocols
grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59.
Publishing
list of reviewers, 2002. Jan-Feb pp. 24-25.
Q
Quality of service
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
R
Radar;
see Doppler radar
Radio access networks
Samurai Romanesque, cell phone game. Krikke, J., Jan-Feb pp. 16-23.
Radio networks;
see Radio access networks
Radiotelephony;
see Cellular radio
Ray tracing
3D Euclidean geom., modeling. Fontijne, D., +, Mar-Apr pp. 68-78.
light transport using precomputed visibility. Daubert, K., +, May-Jun pp. 28-37.
Realistic images
interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15.
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
Real-time systems
FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68.
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
Remote sensing
approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69.
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
Rendering (computer graphics)
adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10.
developer's guide to silhouette algms. for polygonal models. Isenberg, T., +, Jul-Aug pp. 28-37.
fast texture transfer. Ashikhmin, N., Jul-Aug pp. 38-43.
implicit surfaces, rendering intersections. Suffern, K.G., +, Sep-Oct pp. 70-77.
music to the eyes. Singh, G. , Jul-Aug pp. 4-5.
nonphotorealistic rendering of med. vol. data. Feng Dong, +, Jul-Aug pp. 44-52.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
organic texture generation with controlled anisotropy and directionality. Itoh, T., +, May-Jun pp. 38-45.
real-time animated stippling. Pastor, O.M., +, Jul-Aug pp. 62-68.
sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30.
stylized highlights for cartoon rendering and animation. Anjyo, K.I., +, Jul-Aug pp. 54-61.
survey of stroke-based rendering. Hertzmann, A., Jul-Aug pp. 70-81.
video games, realistic lighting. Iones, A., +, May-Jun pp. 54-64.
view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31.
Reproduction (copying);
see Photocopying
Retail data processing;
see Home shopping
S
Sequences;
see Image sequences
Signal processing;
see Data compression; Image processing
Signal resolution;
see Image resolution
Simulation;
see Digital simulation; Flow simulation; Hybrid simulation
Smoke
understanding fire and smoke flow through modeling and visualization. Forney, G.P., +, Jul-Aug pp. 6-13.
Software engineering;
see Software performance evaluation
Software performance evaluation
workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67.
Software standards
Web graphics stds. and technols. Lau, R.W.H., +, Jan-Feb pp. 66-75.
Software tools;
see Authoring systems
Solid modeling
3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19.
adaptive graphics, network-based visualization. Boier-Martin, I.M., Jan-Feb pp. 6-10.
Space vehicles
3D design tools speed NASA space shuttle work. Mills, C., May-Jun pp. 14-19.
Special issues and sections
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
nonphotorealistic rendering (special section). Jul-Aug pp. 26-81.
nonphotorealistic rendering. Finkelstein, A., +, Jul-Aug pp. 26.
perceptual multimode interfaces (special section). Sep-Oct pp. 24-76 .
perceptual multimode interfaces. Encarnacao, L.M., +, Sep-Oct pp. 24-25.
Speech-based user interfaces
knowledge, virtual conversations, interface. Harless, W.G., +, Sep-Oct pp. 46-52.
robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68.
Splines (mathematics)
surfaces of rev., approx. by nonrational B-splines. Piegl, L.A., +, May-Jun pp. 46-52.
Standards
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Standards;
see Code standards; Software standards; Telecommunication standards
Statistical analysis;
see Design of experiments
Subscriber loops;
see Radio access networks
System monitoring
workload visualization, treemaps. Heisig, S., Mar-Apr pp. 60-67.
Systems software;
see System monitoring
T
Telecommunication;
see Digital communication; Telecommunication standards
Telecommunication networks;
see Computer networks
Telecommunication services;
see Quality of service
Telecommunication standards
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
Tensors
lines in space. Blinn, J.F., Jul-Aug pp. 96-101.
lines in space, part 2; line formulation. Blinn, J.F., May-Jun pp. 72-79.
Textile industry
online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48.
tartans, loom simul. program. Glassner, A., Mar-Apr pp. 80-83.
Three-dimensional displays
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61.
interfaces better than 3-dimensional reality. Schneiderman, B., Nov-Dec pp. 12-15.
methods for digital modeling of historic sites using range and image data. Allen, P., +, Nov-Dec pp. 32-41.
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Town and country planning
approaches to large-scale urban modeling. Jinhui Hu, +, Nov-Dec pp. 62-69.
automatic generation of high-quality building models from Lidar data. Rottensteiner, F., Nov-Dec pp. 42-50.
constructing 3D city models by merging ground-based and airborne views. Fruh, C., +, Nov-Dec pp. 52-61.
Transforms;
see Wavelet transforms
Tree data structures;
see Octrees
Trees (mathematics);
see Octrees
U
Ubiquitous computing
pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18.
User interfaces
computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13.
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15.
perceptive presence. Bentley, F., +, Sep-Oct pp. 26-36.
robust multimodal interface design, advances. Oviatt, S., Sep-Oct pp. 62-68.
screen magnifiers, evol. and eval. Blenkhorn, P., +, Sep-Oct pp. 54-61.
virtual human interface, photorealistic digital human. Takacs, B., +, Sep-Oct pp. 38-45.
visualization viewpoints. Kosara, R., +, Jul-Aug pp. 20-25.
User interfaces;
see Graphical user interfaces; Natural language interfaces; Speech-based user interfaces
V
Vectors
4D cross product. Blinn, J.F., Mar-Apr pp. 84-91.
lines in space. Blinn, J.F., Jul-Aug pp. 96-101.
space., lines, 4, back, diags. Blinn, J.F., Sep-Oct pp. 84-93.
Vehicles;
see Space vehicles
Video coding
scene streaming to MPEG-4 video-enabled devices. Noimark, Y., +, Jan-Feb pp. 58-64.
Video signal processing;
see Video coding
Virtual reality
America's Army Internet-based PC game suite. Zyda, M., +, Jan-Feb pp. 28-36.
computational humanities, new challenge for VR. Cruz-Neira, C., May-Jun pp. 10-13.
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
FlatWorld Hollywood set-design techs. and VR. Pair, J., +, Jan-Feb pp. 12-15.
immersion, virtuality continuum. Davis, L., +, Mar-Apr pp. 10-12.
pervasive pose-aware appls. and infrastructure. Teller, S., +, Jul-Aug pp. 14-18.
Virtual reality;
see Virtual reality languages
Virtual reality languages
online clothing store using 3D graphics. Cordier, F., +, Jan-Feb pp. 38-48.
Visual databases
distributed multiuser virtual space syst. Endo, M., +, Jan-Feb pp. 50-57.
Visual programming
sea of images, dense sampling approach for rendering large indoor environments. Aliaga, D.G., +, Nov-Dec pp. 22-30.
W
Wavelet transforms
view-depend. progressive vol. visualization on grid. Norton, A., +, Mar-Apr pp. 22-31.
Web design
designed for life. Singh, G., Jan-Feb pp. 4-5.
graphics applications for grid computing (special section). Mar-Apr pp. 20-67.
graphics applications for grid computing. Hansen, C., +, Mar-Apr pp. 20-21.
Web graphics (special section). Jan-Feb pp. 26-75.
Web graphics. Lau, R.W.H., +, Jan-Feb pp. 26-27.
Wide area networks
grid-distributed visualizations, connectionless protocols. Bethel, E.W., +, Mar-Apr pp. 51-59.