IEEE Computer Graphics and Applications

IEEE Computer Graphics and Applications Magazine Dingbat LogoSpecial Issue on The Next Big Thing

Final submissions due: 30 April 2014
Publication date: November/December 2014

At one time, topics such as applications of perception in computer graphics, computational photography, and 3D rapid prototyping were considered unusual. Researchers doing early work in these areas had a hard time getting published; getting review feedback such as: "Is this really computer graphics?" "Is this important?" or "This isn't going to lead to future work." Applied perception, computational cameras, and 3D printing are now hot topics in computer graphics.

The November/December 2014 issue of IEEE Computer Graphics and Applications will focus on The Next BigThing. For this special issue, we solicit papers that authors believe are the start of the next new wave in computer graphics. We solicit papers on risky ideas — things at the edge of computer graphics, things that work or show promising results but it isn't clear yet if they are a "one off" or the start of something big. We solicit work that is significantly different from current mainstream topics but that has some evidence of potential.

We welcome papers on a variety of topics, including:

  • Insights or techniques from other disciplines that accelerate or improve a method in computer graphics. At one time methods such as radiosity from heat transfer were applied to computer graphics and became part of a substantial new area of research. What new technique will provide inspiration — will it be from science and engineering, or it will it be a technique used in the arts or humanities?
  • New applications of graphics to other disciplines. In recent years, advanced graphics techniques have been applied to new areas such as evolutionary biology and the study of cultural heritage. Such applications inspire new types of graphics algorithms. What is the next application that will push the capabilities of computer graphics?
  • The use of other types of mathematics to computer graphics problems that makes them easier to express and solve. At one time fractals, interval arithmetic, Clifford algebra, and Plucker coordinates were relatively unknown in graphics — what other areas potentially powerful areas of mathematics have not yet been explored in computer graphics?

We welcome papers from both commercial and academic sources; from researchers as well as practitioners.

Submission Guidelines

Articles should be no more than eight magazine pages, where a page is 800 words and a quarter-page image counts as 200 words. Please cite only the 12 most relevant references, and consider providing technical background in sidebars for nonexpert readers. Color images are preferable and should be limited to 10. Visit the CG&A style and length guidelines at also strongly encourage you to submit multimedia (videos, podcasts, and soon) to enhance your article. Visit CG&A supplemental guidelines at

Please submit your paper using the online manuscript submission service at

When uploading your paper, select the appropriate special-issue title under the category "Manuscript Type." Also, include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at


Please direct any correspondence before submission to the guest editors: