3D for the Web
Final submissions due: 14 March 2012
Publication date: Nov/Dec 2012
The Web and interactive 3D graphics are important cornerstones of today's IT. The Web provides
the basis for real-time and worldwide
information distribution, and it has established itself as a universal application platform. It has also
enabled the whole notion of user-generated content. 3D graphics is now an integral part of all modern
processors. It provides high performance even on mobile devices and drives big markets for 3D
movies, 3D displays, and, of course, games and entertainment. However, despite the individual
importance of 3D graphics and the Web, support for interactive 3D graphics on the Web is still
minimal.
We seek scientific contributions that explore the latest advances that try to answer this technology's questions, from different viewpoints--such as data representation, algorithms and data structures, user experiences, systems issues, and applications. We want to explore the technical design space of 3D on the Web and see how these two areas can benefit each other. Topics include but aren't limited to
We seek scientific contributions that explore the latest advances that try to answer this technology's questions, from different viewpoints--such as data representation, algorithms and data structures, user experiences, systems issues, and applications. We want to explore the technical design space of 3D on the Web and see how these two areas can benefit each other. Topics include but aren't limited to
- how to empower millions of Web developers to easily use interactive 3D graphics;
- how we can best integrate 3D and traditional 2D Web content;
- how to enable rich user-generated 3D content;
- how to allow the exchange of richly structured 3D scenes with their complex relations between geometry, materials, lighting, and so on;
- how to ensure that 3D content displays consistently across different browsers and renderers;
- how to achieve a consistent user experience;
- how to deal with the added complexity and diversity of 3D input devices and interaction metaphors on the Web;
- how to balance standardization and exibility;
- how to deal with security and content protection;
- what the killer apps might be (do they go beyond games?); and possible alternatives to today's broadcast distribution models.
Questions?
Contact guest editors Philipp Slusallek (slusallek@dfki.de) and Neil Trevett (ntrevett@nvidia.com)
Submission Guidelines
Articles should be no more than 8,000 words, with each figure counting as 200 words. Cite only the 12 most relevant references, and consider providing technical background in sidebars for nonexpert readers. Color images are preferable and should be limited to 10. Visit CG&A style and length guidelines at www.computer.org/cga/author.html.
Please submit your article using the online manuscript submission service at https://mc.manuscriptcentral.com/cs-ieee. When uploading your article, select the appropriate special-issue title under the category "Manuscript Type." Also include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at cga-ma@computer.org.