IEEE Computer Graphics and Applications
IEEE CG&A Special Issue on Quality Assessment and Perception in Computer Graphics
Final submissions due: 20 November 2015
Publication date: July/August 2016
The computer graphics community has successfully exploited knowledge about the human visual system (HVS) and its limitations for several years. As a typical example, the limits of the visual perception have been used in rendering systems to simplify the simulation of light photons and thus save computational time while maintaining high visual quality. As another example, visual quality metrics have been introduced to automatically evaluate the visual impact of artifacts introduced by rendering (such as approximate illumination) or by geometry processing algorithms (such as simplification). Besides these quality-oriented efforts, a large and diverse set of perception-related algorithms have been introduced, including best viewpoint generation, saliency estimation, material perception, and so on. Compared with the cases of natural images and video, perceptual computer graphics and animation have received relatively little attention thus far, despite their importance and emerging research trends in related areas.
This special issue of IEEE Computer Graphics and Applications will be devoted to visual quality and perception for computer graphics. This field is increasingly active and spreading across diverse research areas. For this special issue, we solicit papers describing innovative computer graphics techniques related to perception in a broad sense. Topics of interests include, but aren’t limited to, the following areas:
- Visual metric for rendering, tone mapping, 3D mesh, and 3D view generation.
- Perceptually-based processing, simplification, compression, and rendering.
- Near-threshold and supra-threshold models for computer graphics and animation.
- Eye-tracking experiments and databases.
- Saliency models and applications.
- Subjective experiments and databases.
- Approximation and filtering of material appearance.
- Interaction of geometry, material, and illumination.
- Perception-driven image capturing and display techniques.
Please direct any correspondence before submission to the guest editors:
- Guillaume Lavoué, email@example.com, University of Lyon, France
- Hantao Liu, Hantao.Liu@cs.cardiff.ac.uk, Cardiff University, UK
- Karol Myszkowski, firstname.lastname@example.org, MPI Informatik, Germany
- Lin Weisi, WSLin@ntu.edu.sg, Nanyang Technological University, Singapore
Nondepartment articles submitted to IEEE CG&A should not exceed 8,000 words, including the main text, abstract, keywords, bibliography, biographies, and table text, where a page is approximately 800 words. Articles should include no more than 10 figures or images. Each 1/4 page figure, image, and table counts for approx. 200 words. Note that all tables, images, and illustrations must be appropriately scaled and legible; larger elements should be accounted for accordingly with respect to word count. Please limit the number of references to the most relevant and ensure to delineate your work from relevant past articles in CG&A. Furthermore, avoid an excessive number of references to published work that might only be marginally relevant. Consider instead providing such pertinent background material in sidebars for nonexpert readers. Visit the CG&A style and length guidelines at www.computer.org/web/peer-review/magazines. We also strongly encourage you to submit multimedia (videos, podcasts, and so on) to enhance your article. Visit the CG&A supplemental guidelines at www.computer.org/web/peer-review/magazines.
Please submit your paper using the online manuscript submission service at https://mc.manuscriptcentral.com/cs-ieee. When uploading your paper, select the appropriate special issue title under the category “Manuscript Type.” Also, include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at email@example.com.