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Computing Now Exclusive Content — January 2009

News Archive

November 2009

Program Uses Mobile Technology to Help with Crises

More Cores Keep Power Down

White-Space Networking Goes Live

Mobile Web 2.0 Experiences Growing Pains

October 2009

More Spectrum Sought for Body Sensor Networks

Optics for Universal I/O and Speed

High-Performance Computing Adds Virtualization to the Mix

ICANN Accountability Goes Multinational

RFID Tags Chat Their Way to Energy Efficiency

September 2009

Delay-Tolerant Networks in Your Pocket

Flash Cookies Stir Privacy Concerns

Addressing the Challenge of Cloud-Computing Interoperability

Ephemeralizing the Web

August 2009

Bluetooth Speeds Up

Grids Get Closer

DCN Gets Ready for Production

The Sims Meet Science

Sexy Space Threat Comes to Mobile Phones

July 2009

WiGig Alliance Makes Push for HD Specification

New Dilemnas, Same Principles:
Changing Landscape Requires IT Ethics to Go Mainstream

Synthetic DNS Stirs Controversy:
Why Breaking Is a Good Thing

New Approach Fights Microchip Piracy

Technique Makes Strong Encryption Easier to Use

New Adobe Flash Streams Internet Directly to TVs

June 2009

Aging Satellites Spark GPS Concerns

The Changing World of Outsourcing

North American CS Enrollment Rises for First Time in Seven Years

Materials Breakthrough Could Eliminate Bootups

April 2009

Trusted Computing Shapes Self-Encrypting Drives

March 2009

Google, Publishers to Try New Advertising Methods

Siftables Offer New Interaction Model for Serious Games

Hulu Boxed In by Media Conglomerates

February 2009

Chips on Verge of Reaching 32 nm Nodes

Hathaway to Lead Cybersecurity Review

A Match Made in Heaven: Gaming Enters the Cloud

January 2009

Government Support Could Spell Big Year for Open Source

25 Reasons For Better Programming

Web Guide Turns Playstation 3 Consoles into Supercomputing Cluster

Flagbearers for Technology: Contemporary Techniques Showcase US Artifact and European Treasures

December 2008

.Tel TLD Debuts As New Way to Network

Science Exchange

November 2008

The Future is Reconfigurable

Web Guide Turns Playstation 3 Consoles into Supercomputing Cluster

by James Figueroa

 

It's no secret that Playstation 3 (PS3) hardware has enough compute power to run a supercomputer. Harnessing that power is so easy that a university team has posted instructions for do-it-yourselfers to build their own souped-up consoles.

Drawing from their own experiences using PS3s for gravity research and pattern recognition, University of Massachusetts Dartmouth professor Gaurav Khanna and principal investigator Chris Poulin set up a Web site (www.ps3cluster.org) that provides step-by-step details on turning gaming consoles into nodes for a supercomputing cluster. The Linux-based nodes would provide an affordable alternative to renting time on actual supercomputers, the researchers said.

"Science budgets have been significantly dropping over the last decade," Khanna said. "Here's a way that people can do science projects less expensively. This new Web site will show people how to move forward."

According to the guide, setting up a PS3 as a cluster node requires only a few steps—from setting up a version of Fedora on the device to installing the message passing interface (MPI) that enables nodes to communicate. Everything needed to set up the cluster is open source—including the guide—and the only extra hardware required is a USB memory stick and a PC to burn a couple of discs.

The researchers, who operate their Gravity Grid cluster with financial backing from the US National Science Foundation, hope the guide will make clustered computing easier and eventually provide a framework for high-level grid development tools. "This opens up a huge door to partnerships with industry and other universities," Khanna said.

The scientific community began looking at Sony's game consoles as supercomputing devices in 2003, when the only available model was the Playstation 2. At that time, researchers constructed supercomputing clusters by using the machines' graphics co-processors, called Emotion Engine, which could execute up to 6.5 billion mathematical computations per second. The National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign famously built a cluster out of 70 PS2s for US$50,000.

The next generation of Playstation consoles contained even more raw power with the inclusion of the Cell processors, developed by an alliance of Sony, Toshiba, and IBM known as STI. Khanna estimates that Cells—which contain a main power processing element (PPE) and eight synergistic processing elements (SPE)—run faster than desktop workstation chipsets and offer better computing power per dollar than anything else on the market. Adding to the Cell's allure is a specialized variant used in the IBM Roadrunner supercomputer, currently the fastest in the world.

Scientists quickly began using PS3 for their supercomputing power shortly after the machines debuted in late 2006. Stanford University's Folding@home project, a large distributed computing project that borrows users' home computing power to measure protein folding, made it easy for PS3 owners to contribute and produced a YouTube video for extra publicity. According to the Folding@home Web site, the addition of 50,000 PS3s to the project helped it reach 20 gigaflops per computer.

Khanna started his Gravity Grid project in 2007 after writing code to optimize the Cell's performance, and now uses 16 PS3 nodes to measure gravitational waves created by the merger of two black holes.

 



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