TUTORIAL


IEEE Computer Graphics and Applications, November/December 2009, pp. 22–33

Virtual objects can be fixed on an arbitrary axis in mid air if that’s the most suitable place for the task— in this case, examining a car’s underbody.

Building on Realism and Magic for Designing 3D Interaction Techniques

by Alexander Kulik

Correspondence to real-world experiences often results in intuitive user interfaces. As a principle for interaction design, it lets users build on existing knowledge and skills when working with computer applications. Many 3D computer applications even simulate elements of 3D reality to provide the means for training or planning. So, they benefit particularly from interaction techniques resembling the respective real-world activities. 3D UIs employ tracking and 3D input devices to enable such interaction in the whole operational environment. For instance, VR systems adapt the displayed view to fit a 3D scene with respect to the user's head position in the real world.

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