Related links
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Articles

Cross-Reality Environments
IEEE Pervasive Computing, special issue July–September 2009

Using Sensor Inputs to Affect Virtual and Real Environments
IEEE Pervasive Computing

Melting the Boundaries Between Fantasy and Reality
Computer

Big Fast Crowds on PS3 (homepage)
Proc. Sandbox (ACM SIGGRAPH symposium on Videogames)

Simulation of Pedestrians Crowds in Normal and Evacuation Situations (publication page)
Proc. Pedestrian and Evacuation Dynamics

Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
Computer Graphics Forum

Continuum Crowds
Proc. ACM Transactions on Graphics

Group Behavior from Video: A Data-Driven Approach to Crowd Simulation
Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation

Crowds by Example
Computer Graphics Forum

Image-Based Crowd Rendering
IEEE Computer Graphics and Applications

The Virtual Marathon: Parallel Computing Supports Crowd Simulations
IEEE Computer Graphics and Applications

Clone Attack! Perception of Crowd Variety
ACM Transactions on Graphics (SIGGRAPH 2008)

Controlling Individual Agents in High-Density Crowd Simulation
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'07)

Virtual Crowds, Methods, Simulation and Control
Synthesis Lectures on Computer Graphics & Animation

Web Sites

Massive Software: 3D Animation System for Crowd-Related Visual Effects

Legion: Pedestrian Simulation Solutions

Book

Crowd Simulation

 

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Disclaimer: This list is part of the August 2009 Virtual Worlds theme. It will not be maintained by Computing Now.