Related links
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Articles
Cross-Reality Environments
IEEE Pervasive Computing, special issue July–September 2009
Using Sensor Inputs to Affect Virtual and Real Environments
IEEE Pervasive Computing
Melting the Boundaries Between Fantasy and Reality
Computer
Big Fast Crowds on PS3 (homepage)
Proc. Sandbox (ACM SIGGRAPH symposium on Videogames)
Simulation of Pedestrians Crowds in Normal and Evacuation Situations (publication page)
Proc. Pedestrian and Evacuation Dynamics
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
Computer Graphics Forum
Continuum Crowds
Proc. ACM Transactions on Graphics
Group Behavior from Video: A Data-Driven Approach to Crowd Simulation
Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation
Crowds by Example
Computer Graphics Forum
Image-Based Crowd Rendering
IEEE Computer Graphics and Applications
The Virtual Marathon: Parallel Computing Supports Crowd Simulations
IEEE Computer Graphics and Applications
Clone Attack! Perception of Crowd Variety
ACM Transactions on Graphics (SIGGRAPH 2008)
Controlling Individual Agents in High-Density Crowd Simulation
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'07)
Virtual Crowds, Methods, Simulation and Control
Synthesis Lectures on Computer Graphics & Animation
Web Sites
Massive Software: 3D Animation System for Crowd-Related Visual Effects
Legion: Pedestrian Simulation Solutions
Book
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Disclaimer: This list is part of the August 2009 Virtual Worlds theme. It will not be maintained by Computing Now.
