SECURING ONLINE GAMES


IEEE Security & Privacy, May/June 2009, pp. 20–22

Walking on water in the Pirates of the Caribbean video game

Walking on Water: A Cheating Case Study

by Aaron Portnoy and Ali Rizvi-Santiago

The online gaming industry is booming. With millions of gamers connecting from countries across the globe, a lucrative market has emerged for both the companies developing the games and those seeking to subvert them. Games such as World of Warcraft boast subscription counts topping 10 million active users, which represents a ripe target for potential attackers.

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