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A catalyst for advancing research and practice in mobile and ubiquitous computing

January-March 2008 July-September 2008

THE HACKING TRADITION

Many people associate the term “hacker” with somebody breaking into a computer system with malicious or criminal intent. However, hacking’s older definitions are quite different: interacting with a computer or any other technology-infused system in a playful or exploratory way, or modifying an existing system to improve performance or create an application that differs from the device’s original purpose.

Issue Highlights

From the Editor in Chief
"The Seeds of Inspiration" (pdf)
What are some of the seeds of inspiration for pervasive computing research? For Roy Want, it's his fascination with gadgets, tendency to shop for electronic odds and ends, and interest in turning fictional devices into reality.

New Products
"Hacked Devices, A New Game Experience, and a Wi-Fi Detector Shirt" (pdf)
This issue's New Products department covers several hacks for devices, new and old, and a couple of things that should appeal to the hacker tradition: the jDome game and a Wi-Fi detector shirt.

Guest Editors' Introduction
"Hacking is Pervasive" (pdf)
The true hacker can achieve miracles by appropriating, modifying, or "kludging" existing resources to suit other purposes, often in an ingenious fashion. From practice to philosophy, the collection of articles in this issue works to paint a broad picture of traditional, benevolent, and playful hacking from a pervasive computing perspective.

>> See the full table of contents


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CALL FOR PAPERS:

> Smarter Phones

CALL FOR WORKS IN PROGRESS:

> User-Generated Content

> Environmental Sustainability

We're always accepting submissions! See our general CFP and submit today.


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