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A Proxy Method for Real-Time 3-DOF Haptic Rendering of Streaming Point Cloud Data
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ISSN: 1939-1412
| ASCII Text | x | ||
| Fredrik Ryden, Howard Jay Chizeck, "A Proxy Method for Real-Time 3-DOF Haptic Rendering of Streaming Point Cloud Data," IEEE Transactions on Haptics, vol. 99, no. 1, pp. 1, , 5555. | |||
| BibTex | x | ||
| @article{ 10.1109/TOH.2013.20, author = {Fredrik Ryden and Howard Jay Chizeck}, title = {A Proxy Method for Real-Time 3-DOF Haptic Rendering of Streaming Point Cloud Data}, journal ={IEEE Transactions on Haptics}, volume = {99}, number = {1}, issn = {1939-1412}, year = {5555}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/TOH.2013.20}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Haptics TI - A Proxy Method for Real-Time 3-DOF Haptic Rendering of Streaming Point Cloud Data IS - 1 SN - 1939-1412 SP EP EPD - 1 A1 - Fredrik Ryden, A1 - Howard Jay Chizeck, PY - 5555 KW - Haptic interfaces KW - Rendering (computer graphics) KW - Hip KW - Vectors KW - Real-time systems KW - Cameras KW - Force KW - and virtual environments KW - Haptics KW - Haptics Technology KW - Hardware and software that enable touch-based interactions with real KW - remote VL - 99 JA - IEEE Transactions on Haptics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TOH.2013.20
Web Extra: View Supplemental Material(MP4)
This paper presents a new haptic rendering method for streaming point cloud data. It provides haptic rendering of moving physical objects using data obtained from RGB-D cameras. Thus real-time haptic interaction with moving objects can be achieved using non-contact sensors. This method extends `virtual coupling'-based proxy methods in a way that does not require pre-processing of points and allows for spatial point cloud discontinuities. The key ideas of the algorithm are iterative motion of the proxy with respect to the points, and the use of a variable proxy step size that results in better accuracy for short proxy movements and faster convergence for longer movements. This method provides highly accurate haptic interaction for geometries in which the proxy can physically fit. Another advantage is a significant reduction in the risk of 'pop through' during haptic interaction with dynamic point clouds, even in the presence of noise. This haptic rendering method is computationally efficient; it can run in real-time on available personal computers without the need for down-sampling of point clouds from commercially available depth cameras.
Index Terms:
Haptic interfaces,Rendering (computer graphics),Hip,Vectors,Real-time systems,Cameras,Force,and virtual environments,Haptics,Haptics Technology,Hardware and software that enable touch-based interactions with real,remote
Citation:
Fredrik Ryden, Howard Jay Chizeck, "A Proxy Method for Real-Time 3-DOF Haptic Rendering of Streaming Point Cloud Data," IEEE Transactions on Haptics, 29 May 2013. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TOH.2013.20>
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