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Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1
Big Island, Hawaii
January 03-January 06
ISBN: 0-7695-2268-8
| ASCII Text | x | ||
| Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker, Jr., "StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics," 2013 46th Hawaii International Conference on System Sciences, vol. 1, pp. 45b, Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/HICSS.2005.566, author = {Douglas P. Twitchell and Karl Wiers and Mark Adkins and Judee K. Burgoon and Jay F. Nunamaker, Jr.}, title = {StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics}, journal ={2013 46th Hawaii International Conference on System Sciences}, volume = {1}, year = {2005}, issn = {1530-1605}, pages = {45b}, doi = {http://doi.ieeecomputersociety.org/10.1109/HICSS.2005.566}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - CONF JO - 2013 46th Hawaii International Conference on System Sciences TI - StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics SN - 1530-1605 SP EP A1 - Douglas P. Twitchell, A1 - Karl Wiers, A1 - Mark Adkins, A1 - Judee K. Burgoon, A1 - Jay F. Nunamaker, Jr., PY - 2005 KW - null VL - 1 JA - 2013 46th Hawaii International Conference on System Sciences ER - | |||
StrikeCOM is a multi-player online strategy game designed to create discourse to aid in the examination of the development of group processes, shared awareness, and communication in distributed and face-to-face groups. The game mimics C3ISR (Command, Control, Communication, Intelligence, Surveillance, Reconnaissance) scenarios and information gathering in group activities. The game is most commonly used to create group communication and interaction in multiple communication modes. Built using a Java-based collaborative server platform the game is available for use in almost any computing environment. StrikeCOM has been used as a research tool to study leadership and deception in group decision making. The U.S. Department of Defense is using the tool to teach Network Centric Warfare to battle commanders. Use of StrikeCOM over the last two years has resulted in a number of lessons-learned, including using simple, familiar game interfaces, utilizing full and immediate feedback, and creating a flexible technical design to meet shifting research and teaching needs.
Citation:
Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker, Jr., "StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics," hicss, vol. 1, pp.45b, Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1, 2005
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