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Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1
Big Island, Hawaii
January 03-January 06
ISBN: 0-7695-2268-8
David P. Biros, Air Force Institute of Technology
Michael C. Hass, Air Force Institute of Technology
Karl Wiers, University of Arizona
Douglas Twitchell, University of Arizona
Mark Adkins, University of Arizona
Judee K. Burgoon, University of Arizona
Jay F. Nunamaker Jr., University of Arizona
The goal of this research was to investigate how changes in modality (communication type) and external conditioning (warnings of player deception) relate to perceptions of deception and task difficulty and, in turn, how these perceptions relate to the final group game scores in a cooperative effort with conflicting goals. One hundred and eight participants were grouped into teams of three, given similar instructions but different goals, and asked to play a cooperative game called StrikeCOM that simulates the intelligence gathering needed to develop an air tasking order and subsequent air strike on three military targets. The analysis of the post-game surveys showed support for participants in games using a face-to-face communication method to have lower perceptions of deception and task difficulty when compared to games using real-time plain text chat.
Citation:
David P. Biros, Michael C. Hass, Karl Wiers, Douglas Twitchell, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr., "Task Performance Under Deceptive Conditions: Using Military Scenarios in Deception Detection Research," hicss, vol. 1, pp.22b, Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1, 2005
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