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| Linda Rising, "Why Can't We All Play Nice?," IEEE Software, vol. 29, no. 5, pp. 7-10, Sept.-Oct., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2012.128, author = {Linda Rising}, title = {Why Can't We All Play Nice?}, journal ={IEEE Software}, volume = {29}, number = {5}, issn = {0740-7459}, year = {2012}, pages = {7-10}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2012.128}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Why Can't We All Play Nice? IS - 5 SN - 0740-7459 SP7 EP10 EPD - 7-10 A1 - Linda Rising, PY - 2012 KW - Collaboration KW - Research and development KW - teams KW - stereotyping KW - collaboration VL - 29 JA - IEEE Software ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2012.128
This article is based on the author's research in stereotyping and collaboration—the two opposing forces that work to prevent and support the building of great teams. It was only late in her long career that she realized how important the “people” side is. Tools, programming languages, environments, and all the other technical stuff are important, but that “softer” side can be really, really hard.
Index Terms:
Collaboration,Research and development,teams,stereotyping,collaboration
Citation:
Linda Rising, "Why Can't We All Play Nice?," IEEE Software, vol. 29, no. 5, pp. 7-10, Sept.-Oct. 2012, doi:10.1109/MS.2012.128
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