This Article 
 Bibliographic References 
 Add to: 
Mobile Content as a Service A Blueprint for a Vendor-Neutral Cloud of Mobile Devices
July-Aug. 2012 (vol. 29 no. 4)
pp. 28-32
Mikko Raatikainen, Aalto University
Tommi Mikkonen, Tampere University of Technology
Varvara Myllärniemi, Aalto University
Niko Mäkitalo, Tampere University of Technology
Tomi Männistö, Aalto University
Juha Savolainen, Danfoss Power Electronics
Mobile devices have become a commodity: we use several devices for various purposes. Although we carry only some of our devices with us, we still want to access content originating from any device. To overcome this issue, device users often upload content into a hosting service available in the cloud. However, cloud-based hosting can alienate the control and ownership of the content. A proposed architecture views development of a cloud computing service for mobile devices from a different angle. This approach maintains the content in the device where it was first created. The resulting design leads to a mobile device cloud that treats devices, together with the content and resources they host, as first-class cloud citizens. A proof-of-concept implementation is based on standard Web protocols. The underlying design can be configured for various contexts, such as individuals having several mobile devices, social communities interested in sharing content, or companies.

1. A. Mauthe and P. Thomas, Professional Content Management Systems: Handling Digital Media Assets, John Wiley & Sons, 2004.
2. A. Spedalieri et al., "Multimedia Content Management Support in Next Generation Service Platforms," Proc. 3rd Int'l Conf. Mobile Multimedia Communications (MobiMedia 07), Inst. for Computer Sciences, Social Informatics, and Telecommunications Eng., 2007, pp. 14:1–14:7.
3. K. Curtis, P. Foster, and F. Stentiford, "Metadata—the Key to Content Management Services," Proc. 3rd IEEE Meta-Data Conf. (Meta-Data 99), IEEE, 1999;
4. C.D. Cranor et al., "Design and Implementation of a Distributed Content Management System," Proc. 13th Int'l Workshop Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 03), ACM, 2003, pp. 4–11.
5. R.T. Fielding and R.N. Taylor, "Principled Design of the Modern Web Architecture," ACM Trans. Internet Technology, vol. 2, no. 2, 2002, pp. 115–150.
6. S. Ghosh et al., "Cloudifying User-Created Content for Existing Applications in Mobile Devices," Proc. IEEE 35th Ann. Computer Software and Applications Conf. (COMPSAC 11), IEEE CS, 2011, pp. 510–515.
7. N. Mäkitalo et al., "VisualREST: A Content Management System for Cloud Computing Environment," Proc. 37th Euromicro Conf. Software Eng. and Advanced Applications (SEAA 11), IEEE CS, 2011, pp. 183–187.
8. E. Lagerspetz and S. Tarkoma, "Mobile Search and the Cloud: The Benefits of Offloading," Proc. 2011 IEEE Int'l Conf. Pervasive Computing and Communications Workshop, IEEE CS, 2011, pp. 117–122.
1. B. Xing, K. Seada, and N. Venkatasubramanian, "Proximiter: Enabling Mobile Proximity-Based Content Sharing on Portable Devices," Proc. 2009 IEEE Int'l Conf. Pervasive Computing and Communications (PerCom 09), IEEE, 2009, pp. 1–3.
2. M. Satyanarayanan et al., "The Case for VM-Based Cloudlets in Mobile Computing," IEEE Pervasive Computing, vol. 8, no. 4, 2009, pp. 14–23.

Index Terms:
Mobile handsets,Servers,Content management,Mobile communication,Cloud computing,Computer architecture,software engineering,mobile cloud,mobile data,mobile devices,content management
Mikko Raatikainen, Tommi Mikkonen, Varvara Myllärniemi, Niko Mäkitalo, Tomi Männistö, Juha Savolainen, "Mobile Content as a Service A Blueprint for a Vendor-Neutral Cloud of Mobile Devices," IEEE Software, vol. 29, no. 4, pp. 28-32, July-Aug. 2012, doi:10.1109/MS.2012.54
Usage of this product signifies your acceptance of the Terms of Use.