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Forrest Shull, Fraunhofer Center for Experimental Software
EIC Forrest Shull interviews AI lead programmer Ed Beach to investigate the software engineering practices employed to create computer gaming software that is both high quality and fun. This interview focuses on the context of the best-selling Civilization series of games created by Firaxis Inc.
Index Terms:
software engineering, artificial intelligence, computer gaming
Citation:
Forrest Shull, "Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach," IEEE Software, vol. 28, no. 5, pp. 4-7, Sept.-Oct. 2011, doi:10.1109/MS.2011.103
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