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| Grady Booch, "Dominant Design," IEEE Software, vol. 28, no. 2, pp. 8-9, March/April, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2011.29, author = {Grady Booch}, title = {Dominant Design}, journal ={IEEE Software}, volume = {28}, number = {2}, issn = {0740-7459}, year = {2011}, pages = {8-9}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2011.29}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Dominant Design IS - 2 SN - 0740-7459 SP8 EP9 EPD - 8-9 A1 - Grady Booch, PY - 2011 KW - architecture KW - software-intensive system KW - dominant design KW - punctuated equilibrium KW - software engineering KW - history of computing KW - standards KW - best practices VL - 28 JA - IEEE Software ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2011.29
The architecture of any innovative software-intensive system will experience many periods of growth and then collapse, with times of punctuated equilibrium in between. This appears to be a natural and desirable phenomenon. Fighting that reality wastes energy, yet to ignore it in ways that put you out of sync with that rhythm is even more disastrous.
Index Terms:
architecture, software-intensive system, dominant design, punctuated equilibrium, software engineering, history of computing, standards, best practices
Citation:
Grady Booch, "Dominant Design," IEEE Software, vol. 28, no. 2, pp. 8-9, March-April 2011, doi:10.1109/MS.2011.29
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