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| Grady Booch, "Tribal Memory," IEEE Software, vol. 25, no. 2, pp. 16-17, March/April, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MS.2008.52, author = {Grady Booch}, title = {Tribal Memory}, journal ={IEEE Software}, volume = {25}, number = {2}, issn = {0740-7459}, year = {2008}, pages = {16-17}, doi = {http://doi.ieeecomputersociety.org/10.1109/MS.2008.52}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Software TI - Tribal Memory IS - 2 SN - 0740-7459 SP16 EP17 EPD - 16-17 A1 - Grady Booch, PY - 2008 KW - system architecture KW - legacy code KW - stakeholder dialogue VL - 25 JA - IEEE Software ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MS.2008.52
As the code written today becomes part of tomorrow's inexorably growing legacy, preserving these stories becomes increasingly important. It's costly to rely upon informal storytelling to preserve and communicate important decisions; it's incredibly costly to try to recreate those decisions and their rationale when the storytellers themselves are gone. Insofar as a software development organization can preserve its stories in a system's written architecture, it can make evolving that system materially easier.
Index Terms:
system architecture, legacy code, stakeholder dialogue
Citation:
Grady Booch, "Tribal Memory," IEEE Software, vol. 25, no. 2, pp. 16-17, March-April 2008, doi:10.1109/MS.2008.52
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