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Get the Design Right!
September/October 1993 (vol. 10 no. 5)
pp. 61-63

The author suggests that prototyping, in addition to end-user interaction, is the best technique for developing correct software designs. He offers a personal account of a software project in which the need for end-user interaction became apparent, even though prototyping was used. Two problems associated with relying too much on prototyping are discussed.

Index Terms:
prototyping; end-user interaction; correct software designs; software project; project management; software prototyping
Citation:
Lawrence Bernstein, "Get the Design Right!," IEEE Software, vol. 10, no. 5, pp. 61-63, Sept.-Oct. 1993, doi:10.1109/52.232402
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