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Rapidly Prototyping Real-Time Systems
September/October 1988 (vol. 5 no. 5)
pp. 25-36

A prototyping approach that uses modularity and reusable components is described that enables large real-time systems to be prototyped rapidly. It combines a computational model tailored for real-time systems with a high-level prototyping language (the Prototype System Description Language), a systematic design method for rapid prototype construction, and an automated prototyping environment. The method meets the following requirements: the prototype satisfies its requirements and is traceable to them; the prototype is easy to modify; and the prototype code is easy to read and analyze.

Index Terms:
software reuse; prototyping; real-time systems; modularity; reusable components; computational model; high-level prototyping language; Prototype System Description Language; prototype construction; automated prototyping environment; high level languages; programming environments; real-time systems; specification languages
Citation:
Luqi null, Valdis Berzins, "Rapidly Prototyping Real-Time Systems," IEEE Software, vol. 5, no. 5, pp. 25-36, Sept.-Oct. 1988, doi:10.1109/52.7941
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