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Amaze: A Multiplayer Computer Game
May/June 1985 (vol. 2 no. 3)
pp. 30-39
E.J. Berglund, Stanford University
Amaze relies solely on the V kernel for point-to-point communication. The game's techniques could work in a general class of distributed applications.
Citation:
E.J. Berglund, D.R. Cheriton, "Amaze: A Multiplayer Computer Game," IEEE Software, vol. 2, no. 3, pp. 30-39, May-June 1985, doi:10.1109/MS.1985.230698
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