The Community for Technology Leaders
RSS Icon
Subscribe
Issue No.02 - February (1992 vol.18)
pp: 103-117
ABSTRACT
<p>The authors have designed and implemented an open, market-based computational system called Spawn. The Spawn system utilizes idle computational resources in a distributed network of heterogeneous computer workstations. It supports both coarse-grain concurrent applications and the remote execution of many independent tasks. Using concurrent Monte Carlo simulations as prototypical applications, the authors explore issues of fairness in resource distribution, currency as a form of priority, price equilibria, the dynamics of transients, and scaling to large systems. In addition to serving the practical goal of harnessing idle processor time in a computer network, Spawn has proven to be a valuable experimental workbench for studying computational markets and their dynamics.</p>
INDEX TERMS
distributed computational economy; market-based computational system; Spawn system; idle computational resources; distributed network; heterogeneous computer workstations; coarse-grain concurrent applications; remote execution; concurrent Monte Carlo simulations; fairness; resource distribution; price equilibria; idle processor time; experimental workbench; computational markets; computer networks; Monte Carlo methods; parallel programming
CITATION
C.A. Waldspurger, T. Hogg, B.A. Huberman, J.O. Kephart, W.S. Stornetta, "Spawn: A Distributed Computational Economy", IEEE Transactions on Software Engineering, vol.18, no. 2, pp. 103-117, February 1992, doi:10.1109/32.121753
39 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool