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An Iconic Programming System, HI-VISUAL
October 1990 (vol. 16 no. 10)
pp. 1178-1184

A framework for icon management which is quite object-oriented is proposed, and an iconic programming system named HI-VISUAL is presented on the basis of the framework. In the framework, icons represent real objects or concepts already established in a target application environment, whereas icons representing functions are not provided. A function is represented by a combination of two different icons. Each icon can take an active or a passive role against the other. The role sharing is determined dynamically, depending on the environment in which the icons are activated. Programming in HI-VISUAL and implementation issues of the system prototype, now in operation in a laboratory environment, are extensively discussed.

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Index Terms:
iconic programming system; HI-VISUAL; object-oriented; real objects; target application environment; role sharing; system prototype; object-oriented programming; visual programming
Citation:
M. Hirakawa, M. Tanaka, T. Ichikawa, "An Iconic Programming System, HI-VISUAL," IEEE Transactions on Software Engineering, vol. 16, no. 10, pp. 1178-1184, Oct. 1990, doi:10.1109/32.60297
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