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Object-oriented development
Feb. 1986 (vol. 12 no. 2)
pp. 211-221
Grady Booch, Rational, Mountain View, CA 94043
Object-oriented development is a partial-lifecycle software development method in which the decomposition of a system is based upon the concept of an object. This method is fundamentally different from traditional functional approaches to design and serves to help manage the complexity of massive software-intensive systems. The paper examines the process of object-oriented development as well as the influences upon this approach from advances in abstraction mechanisms, programming languages, and hardware. The concept of an object is central to object-oriented development and so the properties of an object are discussed in detail. The paper concludes with an examination of the mapping of object-oriented techniques to Ada® using a design case study
Index Terms:
Object oriented modeling,Object recognition,Software,Hardware,Abstracts,Engines,Wheels,software development method,Abstract data type,Ada,object,object-oriented development
Citation:
Grady Booch, "Object-oriented development," IEEE Transactions on Software Engineering, vol. 12, no. 2, pp. 211-221, Feb. 1986, doi:10.1109/TSE.1986.6312937
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