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| Jamie Shotton, Ross Girshick, Andrew Fitzgibbon, Toby Sharp, Mat Cook, Mark Finocchio, Richard Moore, Pushmeet Kohli, Antonio Criminisi, Alex Kipman, Andrew Blake, "Efficient Human Pose Estimation from Single Depth Images," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 99, no. 1, pp. 1, , 5555. | |||
| BibTex | x | ||
| @article{ 10.1109/TPAMI.2012.241, author = {Jamie Shotton and Ross Girshick and Andrew Fitzgibbon and Toby Sharp and Mat Cook and Mark Finocchio and Richard Moore and Pushmeet Kohli and Antonio Criminisi and Alex Kipman and Andrew Blake}, title = {Efficient Human Pose Estimation from Single Depth Images}, journal ={IEEE Transactions on Pattern Analysis and Machine Intelligence}, volume = {99}, number = {1}, issn = {0162-8828}, year = {5555}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/TPAMI.2012.241}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Pattern Analysis and Machine Intelligence TI - Efficient Human Pose Estimation from Single Depth Images IS - 1 SN - 0162-8828 SP EP EPD - 1 A1 - Jamie Shotton, A1 - Ross Girshick, A1 - Andrew Fitzgibbon, A1 - Toby Sharp, A1 - Mat Cook, A1 - Mark Finocchio, A1 - Richard Moore, A1 - Pushmeet Kohli, A1 - Antonio Criminisi, A1 - Alex Kipman, A1 - Andrew Blake, PY - 5555 KW - Joints KW - Cameras KW - Humans KW - Training KW - Shape KW - Estimation KW - Rendering (computer graphics) KW - Games KW - Computing Methodologies KW - Artificial Intelligence KW - Applications and Expert Knowledge-Intensive Systems KW - Computer vision KW - Learning KW - Machine learning KW - Image Processing and Computer Vision KW - Segmentation KW - Pixel classification KW - Scene Analysis KW - Depth cues KW - Range data KW - Computer Applications KW - Internet Applications VL - 99 JA - IEEE Transactions on Pattern Analysis and Machine Intelligence ER - | |||
Web Extra: View Supplemental Material (MP4)
We describe two new approaches to human pose estimation. Both can quickly and accurately predict the 3D positions of body joints from a single depth image, without using any temporal information. The key to both approaches is the use of a large, realistic, and highly varied synthetic set of training images. This allows us to learn models that are largely invariant to factors such as pose, body shape, field-of-view cropping, and clothing. Our first approach employs an intermediate body parts representation, designed so that an accurate per-pixel classification of the parts will localize the joints of the body. The second approach instead directly regresses the positions of body joints. By using simple depth pixel comparison features, and parallelizable decision forests, both approaches can run super-realtime on consumer hardware. Our evaluation investigates many aspects of our methods, and compares the approaches to each other and to the state of the art. Results on silhouettes suggest broader applicability to other imaging modalities.
Index Terms:
Joints,Cameras,Humans,Training,Shape,Estimation,Rendering (computer graphics),Games,Computing Methodologies,Artificial Intelligence,Applications and Expert Knowledge-Intensive Systems,Computer vision,Learning,Machine learning,Image Processing and Computer Vision,Segmentation,Pixel classification,Scene Analysis,Depth cues,Range data,Computer Applications,Internet Applications
Citation:
Jamie Shotton, Ross Girshick, Andrew Fitzgibbon, Toby Sharp, Mat Cook, Mark Finocchio, Richard Moore, Pushmeet Kohli, Antonio Criminisi, Alex Kipman, Andrew Blake, "Efficient Human Pose Estimation from Single Depth Images," IEEE Transactions on Pattern Analysis and Machine Intelligence, 07 Dec. 2012. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TPAMI.2012.241>
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