|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
Surface and Curve Skeletonization of Large 3D Models on the GPU
June 2013 (vol. 35 no. 6)
pp. 1495-1508
| ASCII Text | x | ||
| Andrei C. Jalba, Jacek Kustra, Alexandru C. Telea, "Surface and Curve Skeletonization of Large 3D Models on the GPU," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 35, no. 6, pp. 1495-1508, June, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/TPAMI.2012.212, author = {Andrei C. Jalba and Jacek Kustra and Alexandru C. Telea}, title = {Surface and Curve Skeletonization of Large 3D Models on the GPU}, journal ={IEEE Transactions on Pattern Analysis and Machine Intelligence}, volume = {35}, number = {6}, issn = {0162-8828}, year = {2013}, pages = {1495-1508}, doi = {http://doi.ieeecomputersociety.org/10.1109/TPAMI.2012.212}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Pattern Analysis and Machine Intelligence TI - Surface and Curve Skeletonization of Large 3D Models on the GPU IS - 6 SN - 0162-8828 SP1495 EP1508 EPD - 1495-1508 A1 - Andrei C. Jalba, A1 - Jacek Kustra, A1 - Alexandru C. Telea, PY - 2013 KW - Skeleton KW - Shape KW - Graphics processing unit KW - Surface reconstruction KW - Image reconstruction KW - Timing KW - skeleton regularization KW - Medial axes KW - geodesics VL - 35 JA - IEEE Transactions on Pattern Analysis and Machine Intelligence ER - | |||
We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models.
Index Terms:
Skeleton,Shape,Graphics processing unit,Surface reconstruction,Image reconstruction,Timing,skeleton regularization,Medial axes,geodesics
Citation:
Andrei C. Jalba, Jacek Kustra, Alexandru C. Telea, "Surface and Curve Skeletonization of Large 3D Models on the GPU," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 35, no. 6, pp. 1495-1508, June 2013, doi:10.1109/TPAMI.2012.212
Usage of this product signifies your acceptance of the Terms of Use.

