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Inverse Rendering of Faces with a 3D Morphable Model
May 2013 (vol. 35 no. 5)
pp. 1080-1093
Oswald Aldrian, University of York, York
William A.P. Smith, The University of York, York
In this paper, we present a complete framework to inverse render faces with a 3D Morphable Model (3DMM). By decomposing the image formation process into geometric and photometric parts, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we treat each contribution as independent, the objective function is convex in the parameters and a global solution is guaranteed. We start by recovering 3D shape using a novel algorithm which incorporates generalization error of the model obtained from empirical measurements. We then describe two methods to recover facial texture, diffuse lighting, specular reflectance, and camera properties from a single image. The methods make increasingly weak assumptions and can be solved in a linear fashion. We evaluate our findings on a publicly available database, where we are able to outperform an existing state-of-the-art algorithm. We demonstrate the usability of the recovered parameters in a recognition experiment conducted on the CMU-PIE database.
Index Terms:
Lighting,Shape,Harmonic analysis,Solid modeling,Cameras,Rendering (computer graphics),Vectors,texture and illumination analysis,Inverse rendering,face shape
Citation:
Oswald Aldrian, William A.P. Smith, "Inverse Rendering of Faces with a 3D Morphable Model," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 35, no. 5, pp. 1080-1093, May 2013, doi:10.1109/TPAMI.2012.206
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