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Issue No.04 - April (2011 vol.33)
pp: 823-837
Andrei Zaharescu , INRIA Grenoble Rhone-Alpes, Montbonnot, Saint-Martin
Edmond Boyer , INRIA Grenoble Rhone-Alpes, Montbonnot, Saint-Martin
Radu Horaud , INRIA Grenoble, Montbonnot, Saint Ismier
ABSTRACT
Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological changes. We introduce a new self-intersection removal algorithm, TransforMesh, and propose a mesh evolution framework based on this algorithm. Numerous shape modeling applications use surface evolution in order to improve shape properties such as appearance or accuracy. Both explicit and implicit representations can be considered for that purpose. However, explicit mesh representations, while allowing for accurate surface modeling, suffer from the inherent difficulty of reliably dealing with self-intersections and topological changes such as merges and splits. As a consequence, a majority of methods rely on implicit representations of surfaces, e.g., level sets, that naturally overcome these issues. Nevertheless, these methods are based on volumetric discretizations, which introduce an unwanted precision-complexity trade-off. The method that we propose handles topological changes in a robust manner and removes self-intersections, thus overcoming the traditional limitations of mesh-based approaches. To illustrate the effectiveness of TransforMesh, we describe several challenging applications: surface morphing and 3D reconstruction.
INDEX TERMS
Mesh, surface, manifold mesh, triangulated mesh, mesh evolution, deformable objects, morphing, 3D reconstruction.
CITATION
Andrei Zaharescu, Edmond Boyer, Radu Horaud, "Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multiview Reconstruction", IEEE Transactions on Pattern Analysis & Machine Intelligence, vol.33, no. 4, pp. 823-837, April 2011, doi:10.1109/TPAMI.2010.116
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