CSDL Home IEEE Transactions on Pattern Analysis & Machine Intelligence 2005 vol.27 Issue No.03 - March
Issue No.03 - March (2005 vol.27)
Toshiyuki Kirishima , IEEE
Kosuke Sato , IEEE
Kunihiro Chihara , IEEE
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TPAMI.2005.61
For the real-time recognition of unspecified gestures by an arbitrary person, a comprehensive framework is presented that addresses two important problems in gesture recognition systems: selective attention and processing frame rate. To address the first problem, we propose the Quadruple Visual Interest Point Strategy. No assumptions are made with regard to scale or rotation of visual features, which are computed from dynamically changing regions of interest in a given image sequence. In this paper, each of the visual features is referred to as a visual interest point, to which a probability density function is assigned, and the selection is carried out. To address the second problem, we developed a selective control method to equip the recognition system with self-load monitoring and controlling functionality. Through evaluation experiments, we show that our approach provides robust recognition with respect to such factors as type of clothing, type of gesture, extent of motion trajectories, and individual differences in motion characteristics. In order to indicate the real-time performance and utility aspects of our approach, a gesture video system is developed that demonstrates full video-rate interaction with displayed image objects.
Gesture recognition, selective control, visual interest points, Gaussian density feature, real-time interaction.
Toshiyuki Kirishima, Kosuke Sato, Kunihiro Chihara, "Real-Time Gesture Recognition by Learning and Selective Control of Visual Interest Points", IEEE Transactions on Pattern Analysis & Machine Intelligence, vol.27, no. 3, pp. 351-364, March 2005, doi:10.1109/TPAMI.2005.61