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| Ko Nishino, Yoichi Sato, Katsushi Ikeuchi, "Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 23, no. 11, pp. 1257-1265, November, 2001. | |||
| BibTex | x | ||
| @article{ 10.1109/34.969116, author = {Ko Nishino and Yoichi Sato and Katsushi Ikeuchi}, title = {Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model}, journal ={IEEE Transactions on Pattern Analysis and Machine Intelligence}, volume = {23}, number = {11}, issn = {0162-8828}, year = {2001}, pages = {1257-1265}, doi = {http://doi.ieeecomputersociety.org/10.1109/34.969116}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Pattern Analysis and Machine Intelligence TI - Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model IS - 11 SN - 0162-8828 SP1257 EP1265 EPD - 1257-1265 A1 - Ko Nishino, A1 - Yoichi Sato, A1 - Katsushi Ikeuchi, PY - 2001 KW - Image synthesis KW - texture KW - appearance KW - model-based rendering KW - image-based rendering KW - principle component analysis. VL - 23 JA - IEEE Transactions on Pattern Analysis and Machine Intelligence ER - | |||
Abstract—Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. However, both methods still have several drawbacks when we attempt to apply them to mixed reality where we integrate virtual images with real background images. To overcome these difficulties, we propose a new method, which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface generated from a sequence of range images. The Eigen-Texture method is an example of a view-dependent texturing approach which combines the advantages of image-based and model-based approaches: No reflectance analysis of the object surface is needed, while an accurate 3D geometric model facilitates integration with other scenes. This paper describes the method and reports on its implementation.
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