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Issue No.09 - September (1997 vol.19)
pp: 1048-1051
ABSTRACT
<p><b>Abstract</b>—A heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals.</p>
INDEX TERMS
Computer Go, adversarial planning, automated planning, artificial intelligence.
CITATION
Shui Hu, Paul E. Lehner, "Multipurpose Strategic Planning In the Game of Go", IEEE Transactions on Pattern Analysis & Machine Intelligence, vol.19, no. 9, pp. 1048-1051, September 1997, doi:10.1109/34.615454
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