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Texture Segmentation Using Voronoi Polygons
February 1990 (vol. 12 no. 2)
pp. 211-216

Textures are defined in terms of primitives called tokens. A texture segmentation algorithm based on the Voronoi tessellation is discussed. The algorithm first builds the Voronoi tessellation of the tokens that make up the textured image. It then computes a feature vector for each Voronoi polygon. These feature vectors are used in a probabilistic relaxation labeling on the tokens, to identify the interior and the border regions of the textures. Some experimental results are shown.

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Index Terms:
picture processing; pattern recognition; Voronoi polygons; tokens; texture segmentation; Voronoi tessellation; textured image; probabilistic relaxation labeling; computational geometry; pattern recognition; picture processing
Citation:
M. Tüceryan, A.K. Jain, "Texture Segmentation Using Voronoi Polygons," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 12, no. 2, pp. 211-216, Feb. 1990, doi:10.1109/34.44407
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