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Game Theoretical Pattern Recognition: Application to Imperfect Noncooperative Learning and to Multiclass Classification
January 1984 (vol. 6 no. 1)
pp. 118-122
| ASCII Text | x | ||
| L. F. Pau, "Game Theoretical Pattern Recognition: Application to Imperfect Noncooperative Learning and to Multiclass Classification," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 6, no. 1, pp. 118-122, January, 1984. | |||
| BibTex | x | ||
| @article{ 10.1109/TPAMI.1984.4767486, author = {L. F. Pau}, title = {Game Theoretical Pattern Recognition: Application to Imperfect Noncooperative Learning and to Multiclass Classification}, journal ={IEEE Transactions on Pattern Analysis and Machine Intelligence}, volume = {6}, number = {1}, issn = {0162-8828}, year = {1984}, pages = {118-122}, doi = {http://doi.ieeecomputersociety.org/10.1109/TPAMI.1984.4767486}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Pattern Analysis and Machine Intelligence TI - Game Theoretical Pattern Recognition: Application to Imperfect Noncooperative Learning and to Multiclass Classification IS - 1 SN - 0162-8828 SP118 EP122 EPD - 118-122 A1 - L. F. Pau, PY - 1984 VL - 6 JA - IEEE Transactions on Pattern Analysis and Machine Intelligence ER - | |||
This paper studies in theory, and gives a solution to, the following concerns which may eventually be simultaneous: 1) obtain alternative classification decisions, ranked by some decreasing order of class membership probabilities; 2) imperfect teacher at the learning stage, or effects of labeling errors due to unsupervised learning by clustering; 3) noncooperative teacher, manipulating the a priori class probabilities; 4) unknown a priori class probabilities. These requirements are taken into account by considering a game between the recognition system and the teacher, in a game theoretical framework. Both players will ultimately select ``mixed strategies,'' which are probability distributions over the set of N alternative pattern classes, determined for each feature vector to be classified. This solution concept is interpreted in terms of the requirements 1)-4); numerical algorithms, as well as numerical examples are given with their solutions.
Citation:
L. F. Pau, "Game Theoretical Pattern Recognition: Application to Imperfect Noncooperative Learning and to Multiclass Classification," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 6, no. 1, pp. 118-122, Jan. 1984, doi:10.1109/TPAMI.1984.4767486
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