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Mental Rotations of Tactile Stimuli: Using Directional Haptic Cues in Mobile Devices
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ISSN: 1939-1412
| ASCII Text | x | ||
| Brian T. Gleeson, William R. Provancher, "Mental Rotations of Tactile Stimuli: Using Directional Haptic Cues in Mobile Devices," IEEE Transactions on Haptics, vol. 99, no. 1, pp. 1, , 5555. | |||
| BibTex | x | ||
| @article{ 10.1109/TOH.2013.5, author = {Brian T. Gleeson and William R. Provancher}, title = {Mental Rotations of Tactile Stimuli: Using Directional Haptic Cues in Mobile Devices}, journal ={IEEE Transactions on Haptics}, volume = {99}, number = {1}, issn = {1939-1412}, year = {5555}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/TOH.2013.5}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Haptics TI - Mental Rotations of Tactile Stimuli: Using Directional Haptic Cues in Mobile Devices IS - 1 SN - 1939-1412 SP EP EPD - 1 A1 - Brian T. Gleeson, A1 - William R. Provancher, PY - 5555 KW - Haptics KW - Information Technology and Systems KW - Models and Principles KW - User/Machine Systems KW - Human information processing KW - Information Interfaces and Representation (HCI) KW - User Interfaces KW - Haptic I/O KW - Metal Rotation KW - Tactile Direciton Cues KW - Skin Stretch VL - 99 JA - IEEE Transactions on Haptics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TOH.2013.5
Haptic stimuli with directional content, e.g. navigational cues, may be difficult to use in handheld applications; the user's hand, where the cues are delivered, may not be aligned with the world, where the cues are to be interpreted. In such a case, the user would be required to mentally transform the stimuli between different reference frames. We examine the mental rotation of directional haptic stimuli in three experiments, investigating: 1. users' intuitive interpretation of rotated stimuli, 2. mental rotation of haptic stimuli about a single axis, and 3. rotation about multiple axes. We conclude that directional haptic stimuli are suitable for use in mobile applications, although users do not naturally interpret rotated stimuli in any one universal way. We find evidence of cognitive processes involving the rotation of analog, spatial representations. For small angles, these mental rotations come at little cost, but rotations with larger misalignment angles impact user performance. When considering the design of a handheld haptic device, hand pose must be carefully considered, as certain poses increase the difficulty of stimulus interpretation. All tested joint rotations impact task difficulty, but finger flexion and wrist rotation interact to greatly increase the cost of stimulus interpretation; such hand poses should be avoided when designing a haptic interface.
Index Terms:
Haptics,Information Technology and Systems,Models and Principles,User/Machine Systems,Human information processing,Information Interfaces and Representation (HCI),User Interfaces,Haptic I/O,Metal Rotation,Tactile Direciton Cues,Skin Stretch
Citation:
Brian T. Gleeson, William R. Provancher, "Mental Rotations of Tactile Stimuli: Using Directional Haptic Cues in Mobile Devices," IEEE Transactions on Haptics, 18 Feb. 2013. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TOH.2013.5>
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