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Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV
April-June 2013 (vol. 6 no. 2)
pp. 193-205
Fabien Danieau, Technicolor R&I and VR4I, INRIA, Rennes
Anatole Lecuyer, VR4I, INRIA, Rennes
Philippe Guillotel, Technicolor R&I, Rennes
Julien Fleureau, Technicolor R&I, Rennes
Nicolas Mollet, Technicolor, Rennes
Marc Christie, MimeTIC, IRISA, Rennes
Haptic technology has been widely employed in applications ranging from teleoperation and medical simulation to art and design, including entertainment, flight simulation, and virtual reality. Today there is a growing interest among researchers in integrating haptic feedback into audiovisual systems. A new medium emerges from this effort: haptic-audiovisual (HAV) content. This paper presents the techniques, formalisms, and key results pertinent to this medium. We first review the three main stages of the HAV workflow: the production, distribution, and rendering of haptic effects. We then highlight the pressing necessity for evaluation techniques in this context and discuss the key challenges in the field. By building on existing technologies and tackling the specific challenges of the enhancement of audiovisual experience with haptics, we believe the field presents exciting research perspectives whose financial and societal stakes are significant.
Index Terms:
Haptic interfaces,Vibrations,Rendering (computer graphics),Virtual reality,Visualization,Production,Multimedia communication,user experience,Haptic interfaces,multimedia,audiovisual
Fabien Danieau, Anatole Lecuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie, "Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV," IEEE Transactions on Haptics, vol. 6, no. 2, pp. 193-205, April-June 2013, doi:10.1109/TOH.2012.70
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