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Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring
Fourth Quarter 2012 (vol. 5 no. 4)
pp. 344-355
| ASCII Text | x | ||
| Qiong Wang, Hui Chen, Wen Wu, Jing Qin, Pheng Ann Heng, "Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring," IEEE Transactions on Haptics, vol. 5, no. 4, pp. 344-355, Fourth Quarter, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/TOH.2011.69, author = {Qiong Wang and Hui Chen and Wen Wu and Jing Qin and Pheng Ann Heng}, title = {Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring}, journal ={IEEE Transactions on Haptics}, volume = {5}, number = {4}, issn = {1939-1412}, year = {2012}, pages = {344-355}, doi = {http://doi.ieeecomputersociety.org/10.1109/TOH.2011.69}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Haptics TI - Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring IS - 4 SN - 1939-1412 SP344 EP355 EPD - 344-355 A1 - Qiong Wang, A1 - Hui Chen, A1 - Wen Wu, A1 - Jing Qin, A1 - Pheng Ann Heng, PY - 2012 KW - Haptic interfaces KW - Bones KW - Force feedback KW - Surgery KW - Simulation KW - Computational modeling KW - Virtual reality KW - Vibration measurement KW - virtual reality KW - Haptic simulation of bone-burring KW - impulse-based dynamics KW - vibration modeling KW - surgical simulation VL - 5 JA - IEEE Transactions on Haptics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TOH.2011.69
Bone-burring is a common procedure in orthopedic, dental, and otologic surgeries. Virtual reality (VR)-based surgical simulations with both visual and haptic feedbacks provide novice surgeons with a feasible and safe way to practice their burring skill. However, creating realistic haptic interactions between a high-speed rotary burr and stiff bone is a challenging task. In this paper, we propose a novel interactive haptic bone-burring model based on impulse-based dynamics to simulate the contact forces, including resistant and frictional forces. In order to mimic the lateral and axial burring vibration forces, a 3D vibration model has been developed. A prototype haptic simulation system for the bone-burring procedure has been implemented to evaluate the proposed haptic rendering methods. Several experiments of force evaluations and task-oriented tests were conducted on the prototype system. The results demonstrate the validity and feasibility of the proposed methods.
Index Terms:
Haptic interfaces,Bones,Force feedback,Surgery,Simulation,Computational modeling,Virtual reality,Vibration measurement,virtual reality,Haptic simulation of bone-burring,impulse-based dynamics,vibration modeling,surgical simulation
Citation:
Qiong Wang, Hui Chen, Wen Wu, Jing Qin, Pheng Ann Heng, "Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring," IEEE Transactions on Haptics, vol. 5, no. 4, pp. 344-355, Fourth Quarter 2012, doi:10.1109/TOH.2011.69
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