
This Article  
 
Share  
Bibliographic References  
Add to:  
Digg Furl Spurl Blink Simpy Del.icio.us Y!MyWeb  
Search  
 
ASCII Text  x  
Jernej Barbič, Doug L. James, "SixDoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models," IEEE Transactions on Haptics, vol. 1, no. 1, pp. 3952, JanuaryJune, 2008.  
BibTex  x  
@article{ 10.1109/TOH.2008.1, author = {Jernej Barbič and Doug L. James}, title = {SixDoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models}, journal ={IEEE Transactions on Haptics}, volume = {1}, number = {1}, issn = {19391412}, year = {2008}, pages = {3952}, doi = {http://doi.ieeecomputersociety.org/10.1109/TOH.2008.1}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
RefWorks Procite/RefMan/Endnote  x  
TY  JOUR JO  IEEE Transactions on Haptics TI  SixDoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models IS  1 SN  19391412 SP39 EP52 EPD  3952 A1  Jernej Barbič, A1  Doug L. James, PY  2008 KW  Haptic rendering KW  Collision detection VL  1 JA  IEEE Transactions on Haptics ER   
[1] W.A. McNeely, K.D. Puterbaugh, and J.J. Troy, “Six DegreeofFreedom Haptic Rendering Using Voxel Sampling,” Proc. ACM SIGGRAPH '99, pp. 401408, 1999.
[2] M. Wan and W.A. McNeely, “QuasiStatic Approximation for 6DegreesofFreedom Haptic Rendering,” Proc. 14th IEEE Visualization Conf. (VIS '03), pp. 257262, 2003.
[3] W. McNeely, K. Puterbaugh, and J. Troy, “VoxelBased 6DoF Haptic Rendering Improvements,” Hapticse, vol. 3, no. 7, 2006.
[4] J. Barbič and D.L. James, “RealTime Subspace Integration for St.VenantKirchhoff Deformable Models,” ACM Trans. Graphics, vol. 24, no. 3, Aug. 2005.
[5] D.L. James and D.K. Pai, “BDTree: OutputSensitive Collision Detection for Reduced Deformable Models,” ACM Trans. Graphics, vol. 23, no. 3, pp. 393398, 2004.
[6] M.A. Otaduy and M.C. Lin, “A Modular Haptic Rendering Algorithm for Stable and Transparent 6DoF Manipulation,” IEEE Trans. Robotics, vol. 22, no. 4, pp. 751762, 2006.
[7] M.A. Otaduy and M. Gross, “Transparent Rendering of Tool Contact with Compliant Environments,” Proc. World Haptics Conf. (WHC '07), pp. 225230, 2007.
[8] S. Laycock and A. Day, “A Survey of Haptic Rendering Techniques,” Computer Graphics Forum, vol. 26, pp. 5065, 2007.
[9] U. Kühnapfel, H. Çakmak, and H. Maaß, “Endoscopic Surgery Training Using Virtual Reality and Deformable Tissue Simulation,” Computers and Graphics, vol. 24, pp. 671682, 2000.
[10] O. Astley and V. Hayward, “Multirate Haptic Simulation Achieved by Coupling Finite Element Meshes through Norton Equivalents,” Proc. IEEE Int'l Conf. Robotics and Automation (ICRA), 1998.
[11] G. Debunne, M. Desbrun, M.P. Cani, and A.H. Barr, “Dynamic RealTime Deformations Using Space and Time Adaptive Sampling,” Proc. ACM SIGGRAPH '01, pp. 3136, Aug. 2001.
[12] C. Mendoza and C. O'Sullivan, “Interruptible Collision Detection for Deformable Objects,” Computer and Graphics, vol. 30, no. 2, 2006.
[13] M. BroNielsen and S. Cotin, “RealTime Volumetric Deformable Models for Surgery Simulation Using Finite Elements and Condensation,” Computer Graphics Forum, vol. 15, no. 3, pp. 5766, 1996.
[14] S. Cotin, H. Delingette, and N. Ayache, “Realtime Elastic Deformations of Soft Tissues for Surgery Simulation,” IEEE Trans. Visualization and Computer Graphics, vol. 5, no. 1, pp. 6273, 1999.
[15] D.L. James and D.K. Pai, “A Unified Treatment of Elastostatic Contact Simulation for Real Time Haptics,” Hapticse, vol. 2, no. 1, Sept. 2001.
[16] D.L. James and D.K. Pai, “Multiresolution Green's Function Methods for Interactive Simulation of LargeScale Elastostatic Objects,” ACM Trans. Graphics, vol. 22, no. 1, pp. 4782, 2003.
[17] S. Jun, J. Choi, and M. Cho, “PhysicsBased SAdaptive Haptic Simulation for Deformable Object,” Proc. Int'l Symp. Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS '06), pp. 7278, 2006.
[18] M. Renz, C. Preusche, M. Pötke, H.P. Kriegel, and G. Hirzinger, “Stable Haptic Interaction with Virtual Environments Using an Adapted VoxmapPointshell Algorithm,” Proc. Eurohaptics '01, pp. 149154, 2001.
[19] S. Rusinkiewicz and M. Levoy, “Qsplat: A Multiresolution Point Rendering System for Large Meshes,” Proc. ACM SIGGRAPH '00, pp. 343352, July 2000.
[20] R. Keiser, M. Müller, B. Heidelberger, M. Teschner, and M. Gross, “Contact Handling for Deformable PointBased Objects,” Proc. Vision, Modeling, Visualization (VMV '04), pp. 339346, 2004.
[21] M. Pauly, D.K. Pai, and L. Guibas, “QuasiRigid Objects in Contact,” Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation (SCA), 2004.
[22] P.M. Hubbard, “Collision Detection for Interactive Graphics Applications,” PhD dissertation, Dept. of Computer Science, BrownUniv., 1995.
[23] Y.J. Kim, M.A. Otaduy, M.C. Lin, and D. Manocha, “Six DegreeofFreedom Haptic Display Using Incremental and Localized Computations,” PresenceTeleoperators and Virtual Environments, vol. 12, no. 3, pp. 277295, 2003.
[24] M. Ortega, S. Redon, and S. Coquillart, “A Six DegreeofFreedom GodObject Method for Haptic Display of Rigid Bodies with Surface Properties,” IEEE Trans. Visualization and Computer Graphics, vol. 13, no. 3, pp. 458469, May/June 2007.
[25] M.A. Otaduy and M.C. Lin, “Sensation Preserving Simplification for Haptic Rendering,” Proc. ACM SIGGRAPH '03, pp. 543553, 2003.
[26] C. Duriez, F. Dubois, A. Kheddar, and C. Andriot, “Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments,” IEEE Trans. Visualization and Computer Graphics, vol. 12, no. 1, pp. 3647, Jan./Feb. 2006.
[27] N. Galoppo, S. Tekin, M.A. Otaduy, M. Gross, and M.C. Lin, “Haptic Rendering of HighResolution Deformable Objects,” Proc. 12th Int'l Conf. HumanComputer Interaction (HCI), 2007.
[28] J. Barbič and D.L. James, “TimeCritical Distributed Contact for 6DoF Haptic Rendering of Adaptively Sampled Reduced Deformable Models,” Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation (SCA '07), pp. 171180, July 2007.
[29] T. Lewiner, H. Lopes, A.W. Vieira, and G. Tavares, “Efficient Implementation of Marching Cubes' Cases with Topological Guarantees,” J. Graphics Tools, vol. 8, no. 2, pp. 115, 2003.
[30] C. Shen, J.F. O'Brien, and J.R. Shewchuk, “Interpolating and Approximating Implicit Surfaces from Polygon Soup,” Proc. ACM SIGGRAPH '04, pp. 896904, Aug. 2004.
[31] G. Turk, “ReTiling Polygonal Surfaces,” Computer Graphics, vol. 26, no. 2, pp. 5564, 1992.
[32] A.P. Witkin and P.S. Heckbert, “Using Particles to Sample and Control Implicit Surfaces,” Proc. ACM SIGGRAPH '94, pp. 269278, July 1994.
[33] G. Turk, “Texture Synthesis on Surfaces,” Proc. ACM SIGGRAPH '01, pp. 347354, Aug. 2001.
[34] J. Barbič, “RealTime Reduced Nonlinear Deformable Objects for Computer Graphics and Haptics,” PhD dissertation, Computer Science Dept., Carnegie Mellon Univ., Aug. 2007.
[35] G. Hirota, S. Fisher, A. State, C. Lee, and H. Fuchs, “An Implicit Finite Element Method for Elastic Solids in Contact,” Proc. 14th IEEE Conf. Computer Animation (CA), 2001.
[36] A. Sud, N. Govindaraju, R. Gayle, and D. Manocha, “Interactive 3D Distance Field Computation Using Linear Factorization,” Proc. ACM Symp. Interactive 3D Graphics and Games (I3D), 2006.
[37] A. Sud, N. Govindaraju, R. Gayle, I. Kabul, and D. Manocha, “Fast Proximity Computation among Deformable Models Using Discrete Voronoi Diagrams,” Proc. ACM SIGGRAPH, 2006.
[38] S. Fisher and M.C. Lin, “Fast Penetration Depth Estimation for Elastic Bodies Using Deformed Distance Fields,” Proc. IEEE/RSJ Int'l Conf. Intelligent Robots and Systems (IROS '01), pp. 330336, 2001.
[39] C. Sigg, R. Peikert, and M. Gross, “Signed Distance Transform Using Graphics Hardware,” Proc. 14th IEEE Visualization Conf. (VIS '03), pp. 8390, 2003.
[40] M. Jones, J. Bærentzen, and M. Sramek, “3D Distance Fields: A Survey of Techniques and Applications,” IEEE Trans. Visualization and Computer Graphics, vol. 12, no. 4, pp. 581599, July/Aug. 2006.
[41] D. Marchal, F. Aubert, and C. Chaillou, “Collision between Deformable Objects Using FastMarching on Tetrahedral Models,” Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation (SCA '04), Aug. 2004.
[42] C. Buehler, M. Bosse, L. McMillan, S.J. Gortler, and M.F. Cohen, “Unstructured Lumigraph Rendering,” Proc. ACM SIGGRAPH'01, ser. Computer Graphics Proc., Ann. Conf. Series, pp. 425432, Aug. 2001.
[43] T. Beier and S. Neely, “FeatureBased Image Metamorphosis,” Computer Graphics, Proc. ACM SIGGRAPH '92, vol. 26, no. 2, pp. 3542, July 1992.
[44] J. Teran, E. Sifakis, G. Irving, and R. Fedkiw, “Robust Quasistatic Finite Elements and Flesh Simulation,” Proc. ACM SIGGRAPH/Eurographics Symp. Computer Animation (SCA '05), pp. 181190, July 2005.
[45] J. Colgate, P. Grafing, M. Stanley, and G. Schenkel, “Implementation of Stiff Virtual Walls in ForceReflecting Interfaces,” Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS '93), pp. 202208, 1993.
[46] C. Zilles and J. Salisbury, “A ConstraintBased GodObject Method for Haptics Display,” Proc. IEEE/RSJ Int'l Conf. Intelligent Robots and Systems (IROS '95), pp. 146151, 1995.
[47] D.C. Ruspini, K. Kolarov, and O. Khatib, “The Haptic Display of Complex Graphical Environments,” Proc. ACM SIGGRAPH '97, T. Whitted, ed., pp. 345352, Aug. 1997.
[48] S. Frisken, R. Perry, A. Rockwood, and T. Jones, “Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics,” Proc. ACM SIGGRAPH '00, pp. 249254, 2000.
[49] N.K. Govindaraju, D. Knott, N. Jain, I. Kabul, R. Tamstorf, R. Gayle, M.C. Lin, and D. Manocha, “Interactive Collision Detection between Deformable Models Using Chromatic Decomposition,” ACM Trans. Graphics, vol. 24, no. 3, pp. 991999, Aug. 2005.