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| Victor A. Debelov, Dmitry S. Kozlov, "A Local Model of Light Interaction with Transparent Crystalline Media," IEEE Transactions on Visualization and Computer Graphics, vol. 99, no. 1, pp. 1, , 5555. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.304, author = {Victor A. Debelov and Dmitry S. Kozlov}, title = {A Local Model of Light Interaction with Transparent Crystalline Media}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {99}, number = {1}, issn = {1077-2626}, year = {5555}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.304}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - A Local Model of Light Interaction with Transparent Crystalline Media IS - 1 SN - 1077-2626 SP EP EPD - 1 A1 - Victor A. Debelov, A1 - Dmitry S. Kozlov, PY - 5555 KW - Vectors KW - Media KW - Equations KW - Crystals KW - Tensile stress KW - Optical refraction KW - Optical polarization KW - and texture KW - Computing Methodologies KW - Three-Dimensional Graphics and Realism KW - Computer Graphics KW - Three-Dimensional Graphics and Realism KW - Raytracing KW - Color KW - shading KW - shadowing VL - 99 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.304
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The paper is devoted to the derivation of a bidirectional distribution function for crystals, which specifies all outgoing rays for a ray coming to the boundary of two transparent crystalline media with different optical properties, i.e., a particular mineral, directions of optical axes if they exist, and other features. A local model of interaction based on the notion of polarized light ray is introduced, which is specified by a geometric ray, its polarization state, light intensity, etc. The computational algorithm that is suggested allows computing the directions and other properties of all (up to four) outgoing rays. In this paper, isotropic, uniaxial, and biaxial crystals are processed in a similar manner. The correctness of the model is validated by comparison of photos of real uniaxial crystals with corresponding computed images. The case of biaxial crystals is validated by testing the effect of conical refraction. Specifications of a series of tests devoted to rendering of optically different objects is presented also.
Index Terms:
Vectors,Media,Equations,Crystals,Tensile stress,Optical refraction,Optical polarization,and texture,Computing Methodologies,Three-Dimensional Graphics and Realism,Computer Graphics,Three-Dimensional Graphics and Realism,Raytracing,Color,shading,shadowing
Citation:
Victor A. Debelov, Dmitry S. Kozlov, "A Local Model of Light Interaction with Transparent Crystalline Media," IEEE Transactions on Visualization and Computer Graphics, 07 Dec. 2012. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.304>
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