Alexander Shoulson , University of Pennsylvania, Philadelphia
Nathan Marshak , University of Pennsylvania, Philadelphia
Mubbasir Kapadia , University of Pennsylvania, Philadelphia
Norman I. Badler , University of Pennsylvania, Philadelphia
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.251
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. The animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. The navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character's animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
Animation, Navigation, Joints, Collision avoidance, Torso, Dynamics, Animation, Computer Graphics, Three-Dimensional Graphics and Realism
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler, "ADAPT: The Agent Development and Prototyping Testbed", IEEE Transactions on Visualization & Computer Graphics, , no. 1, pp. 1, PrePrints PrePrints, doi:10.1109/TVCG.2013.251