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| Saket Patkar, Parag Chaudhuri, "Wetting of Porous Solids," IEEE Transactions on Visualization and Computer Graphics, vol. 99, no. 1, pp. 1, , 5555. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2013.8, author = {Saket Patkar and Parag Chaudhuri}, title = {Wetting of Porous Solids}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {99}, number = {1}, issn = {1077-2626}, year = {5555}, pages = {1}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.8}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Wetting of Porous Solids IS - 1 SN - 1077-2626 SP EP EPD - 1 A1 - Saket Patkar, A1 - Parag Chaudhuri, PY - 5555 KW - Solids KW - Solid modeling KW - Computational modeling KW - Mathematical model KW - Gravity KW - Absorption KW - Deformable models KW - Physically based modeling KW - Computing Methodologies KW - Computer Graphics KW - Three-Dimensional Graphics and Realism KW - Animation KW - Computational Geometry and Object Modeling VL - 99 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.8
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Web Extra: View Supplemental Material(AVI)
This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, over-saturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body and fluid simulation pipelines.
Index Terms:
Solids,Solid modeling,Computational modeling,Mathematical model,Gravity,Absorption,Deformable models,Physically based modeling,Computing Methodologies,Computer Graphics,Three-Dimensional Graphics and Realism,Animation,Computational Geometry and Object Modeling
Citation:
Saket Patkar, Parag Chaudhuri, "Wetting of Porous Solids," IEEE Transactions on Visualization and Computer Graphics, 18 Jan. 2013. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.8>
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