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Wetting of Porous Solids
PrePrint
ISSN: 1077-2626
Saket Patkar, Stanford University, Stanford
Parag Chaudhuri, Indian Institute of Technology Bombay, Mumbai
This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, over-saturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body and fluid simulation pipelines.
Index Terms:
Solids,Solid modeling,Computational modeling,Mathematical model,Gravity,Absorption,Deformable models,Physically based modeling,Computing Methodologies,Computer Graphics,Three-Dimensional Graphics and Realism,Animation,Computational Geometry and Object Modeling
Citation:
Saket Patkar, Parag Chaudhuri, "Wetting of Porous Solids," IEEE Transactions on Visualization and Computer Graphics, 18 Jan. 2013. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.8>
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