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Virtual Try-On through Image-Based Rendering
Sept. 2013 (vol. 19 no. 9)
pp. 1552-1565
S. Hauswiesner, Inst. for Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
M. Straka, Inst. for Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
G. Reitmayr, Inst. for Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
Virtual try-on applications have become popular because they allow users to watch themselves wearing different clothes without the effort of changing them physically. This helps users to make quick buying decisions and, thus, improves the sales efficiency of retailers. Previous solutions usually involve motion capture, 3D reconstruction or modeling, which are time consuming and not robust for all body poses. Our method avoids these steps by combining image-based renderings of the user and previously recorded garments. It transfers the appearance of a garment recorded from one user to another by matching input and recorded frames, image-based visual hull rendering, and online registration methods. Using images of real garments allows for a realistic rendering quality with high performance. It is suitable for a wide range of clothes and complex appearances, allows arbitrary viewing angles, and requires only little manual input. Our system is particularly useful for virtual try-on applications as well as interactive games.
Index Terms:
Clothing,Databases,Cameras,Rendering (computer graphics),Feature extraction,Shape,Runtime,virtual try-on,Mixed reality,augmented reality,image-based rendering
Citation:
S. Hauswiesner, M. Straka, G. Reitmayr, "Virtual Try-On through Image-Based Rendering," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 9, pp. 1552-1565, Sept. 2013, doi:10.1109/TVCG.2013.67
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