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| Meng Qi, Thanh-Tung Cao, Tiow-Seng Tan, "Computing 2D Constrained Delaunay Triangulation Using the GPU," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 736-748, May, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.307, author = {Meng Qi and Thanh-Tung Cao and Tiow-Seng Tan}, title = {Computing 2D Constrained Delaunay Triangulation Using the GPU}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {19}, number = {5}, issn = {1077-2626}, year = {2013}, pages = {736-748}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.307}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Computing 2D Constrained Delaunay Triangulation Using the GPU IS - 5 SN - 1077-2626 SP736 EP748 EPD - 736-748 A1 - Meng Qi, A1 - Thanh-Tung Cao, A1 - Tiow-Seng Tan, PY - 2013 KW - Graphics processing units KW - Instruction sets KW - Arrays KW - Strips KW - Standards KW - Color KW - image vectorization KW - GPGPU KW - parallel computation KW - computational geometry KW - Voronoi diagram VL - 19 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.307
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We propose the first graphics processing unit (GPU) solution to compute the 2D constrained Delaunay triangulation (CDT) of a planar straight line graph (PSLG) consisting of points and edges. There are many existing CPU algorithms to solve the CDT problem in computational geometry, yet there has been no prior approach to solve this problem efficiently using the parallel computing power of the GPU. For the special case of the CDT problem where the PSLG consists of just points, which is simply the normal Delaunay triangulation (DT) problem, a hybrid approach using the GPU together with the CPU to partially speed up the computation has already been presented in the literature. Our work, on the other hand, accelerates the entire computation on the GPU. Our implementation using the CUDA programming model on NVIDIA GPUs is numerically robust, and runs up to an order of magnitude faster than the best sequential implementations on the CPU. This result is reflected in our experiment with both randomly generated PSLGs and real-world GIS data having millions of points and edges.
Index Terms:
Graphics processing units,Instruction sets,Arrays,Strips,Standards,Color,image vectorization,GPGPU,parallel computation,computational geometry,Voronoi diagram
Citation:
Meng Qi, Thanh-Tung Cao, Tiow-Seng Tan, "Computing 2D Constrained Delaunay Triangulation Using the GPU," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 736-748, May 2013, doi:10.1109/TVCG.2012.307
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