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| Stephen DiVerdi, Aravind Krishnaswamy, Radomír MAch, Daichi Ito, "Painting with Polygons: A Procedural Watercolor Engine," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 723-735, May, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.295, author = {Stephen DiVerdi and Aravind Krishnaswamy and Radomír MAch and Daichi Ito}, title = {Painting with Polygons: A Procedural Watercolor Engine}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {19}, number = {5}, issn = {1077-2626}, year = {2013}, pages = {723-735}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.295}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Painting with Polygons: A Procedural Watercolor Engine IS - 5 SN - 1077-2626 SP723 EP735 EPD - 723-735 A1 - Stephen DiVerdi, A1 - Aravind Krishnaswamy, A1 - Radomír MAch, A1 - Daichi Ito, PY - 2013 KW - Painting KW - Paints KW - Vectors KW - Pigments KW - Brushes KW - Heuristic algorithms KW - Tablet computers KW - real time KW - Natural media KW - watercolor painting KW - vector graphics VL - 19 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.295
Existing natural media painting simulations have produced high-quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware such as laptops or even slates. We present a procedural algorithm for generating watercolor-like dynamic paint behaviors in a lightweight manner. Our goal is not to exactly duplicate watercolor painting, but to create a range of dynamic behaviors that allow users to achieve a similar style of process and result, while at the same time having a unique character of its own. Our stroke representation is vector based, allowing for rendering at arbitrary resolutions, and our procedural pigment advection algorithm is fast enough to support painting on slate devices. We demonstrate our technique in a commercially available slate application used by professional artists. Finally, we present a detailed analysis of the different vector-rendering technologies available.
Index Terms:
Painting,Paints,Vectors,Pigments,Brushes,Heuristic algorithms,Tablet computers,real time,Natural media,watercolor painting,vector graphics
Citation:
Stephen DiVerdi, Aravind Krishnaswamy, Radomír MAch, Daichi Ito, "Painting with Polygons: A Procedural Watercolor Engine," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 5, pp. 723-735, May 2013, doi:10.1109/TVCG.2012.295
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