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| Dongping Li, Xin Sun, Zhong Ren, Stephen Lin, Yiying Tong, Baining Guo, Kun Zhou, "TransCut: Interactive Rendering of Translucent Cutouts," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 3, pp. 484-494, March, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.127, author = {Dongping Li and Xin Sun and Zhong Ren and Stephen Lin and Yiying Tong and Baining Guo and Kun Zhou}, title = {TransCut: Interactive Rendering of Translucent Cutouts}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {19}, number = {3}, issn = {1077-2626}, year = {2013}, pages = {484-494}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.127}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - TransCut: Interactive Rendering of Translucent Cutouts IS - 3 SN - 1077-2626 SP484 EP494 EPD - 484-494 A1 - Dongping Li, A1 - Xin Sun, A1 - Zhong Ren, A1 - Stephen Lin, A1 - Yiying Tong, A1 - Baining Guo, A1 - Kun Zhou, PY - 2013 KW - Mathematical model KW - Equations KW - Rendering (computer graphics) KW - Scattering KW - Materials KW - Approximation methods KW - multiresolution KW - Subsurface scattering KW - heterogeneous material KW - diffusion equation VL - 19 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.127
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We present TransCut, a technique for interactive rendering of translucent objects undergoing fracturing and cutting operations. As the object is fractured or cut open, the user can directly examine and intuitively understand the complex translucent interior, as well as edit material properties through painting on cross sections and recombining the broken pieces—all with immediate and realistic visual feedback. This new mode of interaction with translucent volumes is made possible with two technical contributions. The first is a novel solver for the diffusion equation (DE) over a tetrahedral mesh that produces high-quality results comparable to the state-of-art finite element method (FEM) of Arbree et al. [1] but at substantially higher speeds. This accuracy and efficiency is obtained by computing the discrete divergences of the diffusion equation and constructing the DE matrix using analytic formulas derived for linear finite elements. The second contribution is a multiresolution algorithm to significantly accelerate our DE solver while adapting to the frequent changes in topological structure of dynamic objects. The entire multiresolution DE solver is highly parallel and easily implemented on the GPU. We believe TransCut provides a novel visual effect for heterogeneous translucent objects undergoing fracturing and cutting operations.
Index Terms:
Mathematical model,Equations,Rendering (computer graphics),Scattering,Materials,Approximation methods,multiresolution,Subsurface scattering,heterogeneous material,diffusion equation
Citation:
Dongping Li, Xin Sun, Zhong Ren, Stephen Lin, Yiying Tong, Baining Guo, Kun Zhou, "TransCut: Interactive Rendering of Translucent Cutouts," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 3, pp. 484-494, March 2013, doi:10.1109/TVCG.2012.127
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