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IDSS: A Novel Representation for Woven Fabrics
March 2013 (vol. 19 no. 3)
pp. 420-432
Jiahua Zhang, Dept. Comput., Hong Kong Polytech. Univ., Kowloon, China
G. Baciu, Dept. Comput., Hong Kong Polytech. Univ., Kowloon, China
Dejun Zheng, Dept. Comput., Hong Kong Polytech. Univ., Kowloon, China
Cheng Liang, Dept. Comput., Hong Kong Polytech. Univ., Kowloon, China
Guiqing Li, Guangzhou Higher Educ. Mega Center, South China Univ. of Technol., Guangzhou, China
Jinlian Hu, Inst. of Textiles & Clothing, Hong Kong Polytech. Univ., Kowloon, China
The appearance of woven fabrics is intrinsically determined by the geometric details of their meso/micro scale structure. In this paper, we propose a multiscale representation and tessellation approach for woven fabrics. We extend the Displaced Subdivision Surface (DSS) to a representation named Interlaced/Intertwisted Displacement Subdivision Surface (IDSS). IDSS maps the geometric detail, scale by scale, onto a ternary interpolatory subdivision surface that is approximated by Bezier patches. This approach is designed for woven fabric rendering on DX11 GPUs. We introduce the Woven Patch, a structure based on DirectX's new primitive, patch, to describe an area of a woven fabric so that it can be easily implemented in the graphics pipeline using a hull shader, a tessellator and a domain shader. We can render a woven piece of fabric at 25 frames per second on a low-performance NVIDIA 8400 MG mobile GPU. This allows for large-scale representations of woven fabrics that maintain the geometric variances of real yarn and fiber.
Index Terms:
Weaving,Fabrics,Yarn,Equations,Approximation methods,Mathematical model,Geometry,GPU,Woven fabric,subdivision surface,interlaced displacement,intertwisted displacement,tessellation
Citation:
Jiahua Zhang, G. Baciu, Dejun Zheng, Cheng Liang, Guiqing Li, Jinlian Hu, "IDSS: A Novel Representation for Woven Fabrics," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 3, pp. 420-432, March 2013, doi:10.1109/TVCG.2012.66
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