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| Jiahua Zhang, George Baciu, Dejun Zheng, Cheng Liang, Guiqing Li, Jinlian Hu, "IDSS: A Novel Representation for Woven Fabrics," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 3, pp. 420-432, March, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.66, author = {Jiahua Zhang and George Baciu and Dejun Zheng and Cheng Liang and Guiqing Li and Jinlian Hu}, title = {IDSS: A Novel Representation for Woven Fabrics}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {19}, number = {3}, issn = {1077-2626}, year = {2013}, pages = {420-432}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.66}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - IDSS: A Novel Representation for Woven Fabrics IS - 3 SN - 1077-2626 SP420 EP432 EPD - 420-432 A1 - Jiahua Zhang, A1 - George Baciu, A1 - Dejun Zheng, A1 - Cheng Liang, A1 - Guiqing Li, A1 - Jinlian Hu, PY - 2013 KW - Weaving KW - Fabrics KW - Yarn KW - Equations KW - Approximation methods KW - Mathematical model KW - Geometry KW - GPU KW - Woven fabric KW - subdivision surface KW - interlaced displacement KW - intertwisted displacement KW - tessellation VL - 19 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.66
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The appearance of woven fabrics is intrinsically determined by the geometric details of their meso/micro scale structure. In this paper, we propose a multiscale representation and tessellation approach for woven fabrics. We extend the Displaced Subdivision Surface (DSS) to a representation named Interlaced/Intertwisted Displacement Subdivision Surface (IDSS). IDSS maps the geometric detail, scale by scale, onto a ternary interpolatory subdivision surface that is approximated by Bezier patches. This approach is designed for woven fabric rendering on DX11 GPUs. We introduce the Woven Patch, a structure based on DirectX's new primitive, patch, to describe an area of a woven fabric so that it can be easily implemented in the graphics pipeline using a hull shader, a tessellator and a domain shader. We can render a woven piece of fabric at 25 frames per second on a low-performance NVIDIA 8400 MG mobile GPU. This allows for large-scale representations of woven fabrics that maintain the geometric variances of real yarn and fiber.
Index Terms:
Weaving,Fabrics,Yarn,Equations,Approximation methods,Mathematical model,Geometry,GPU,Woven fabric,subdivision surface,interlaced displacement,intertwisted displacement,tessellation
Citation:
Jiahua Zhang, George Baciu, Dejun Zheng, Cheng Liang, Guiqing Li, Jinlian Hu, "IDSS: A Novel Representation for Woven Fabrics," IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 3, pp. 420-432, March 2013, doi:10.1109/TVCG.2012.66
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