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Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering
Nov. 2012 (vol. 18 no. 11)
pp. 1811-1823
| ASCII Text | x | ||
| L. Baboud, E. Eisemann, H-P Seidel, "Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 11, pp. 1811-1823, Nov., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2011.281, author = {L. Baboud and E. Eisemann and H-P Seidel}, title = {Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {18}, number = {11}, issn = {1077-2626}, year = {2012}, pages = {1811-1823}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2011.281}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering IS - 11 SN - 1077-2626 SP1811 EP1823 EPD - 1811-1823 A1 - L. Baboud, A1 - E. Eisemann, A1 - H-P Seidel, PY - 2012 KW - rendering (computer graphics) KW - image texture KW - realistic images KW - image texture KW - height-field rendering KW - realistic real-time image synthesis KW - surface details representation KW - static height-field data KW - acceleration structures KW - precomputed safety shapes KW - rendering algorithm KW - precomputation method KW - marching method KW - visibility constraints KW - 3D graphics KW - Rendering (computer graphics) KW - Safety KW - Shape KW - Acceleration KW - Accuracy KW - Three dimensional displays KW - Interpolation KW - texture KW - Computer graphics KW - 3D graphics KW - realism KW - raytracing KW - color KW - shading KW - shadowing VL - 18 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2011.281
Web Extra: View Supplemental Material(AVI)
Height fields have become an important element of realistic real-time image synthesis to represent surface details. In this paper, we focus on the frequent case of static height-field data, for which we can precompute acceleration structures. While many rendering algorithms exist that impose tradeoffs between speed and accuracy, we show that even accurate rendering can be combined with high performance. A careful analysis of the surface defined by the height values, leads to an efficient and accurate precomputation method. As a result, each texel stores a safety shape inside which a ray cannot cross the surface twice. This property ensures that no intersections are missed during the efficient marching method. Our analysis is general and can even consider visibility constraints that are robustly integrated into the precomputation. Further, we propose a particular instance of safety shapes with little memory overhead, which results in a rendering algorithm that outperforms existing methods, both in terms of accuracy and performance.
Index Terms:
rendering (computer graphics),image texture,realistic images,image texture,height-field rendering,realistic real-time image synthesis,surface details representation,static height-field data,acceleration structures,precomputed safety shapes,rendering algorithm,precomputation method,marching method,visibility constraints,3D graphics,Rendering (computer graphics),Safety,Shape,Acceleration,Accuracy,Three dimensional displays,Interpolation,texture,Computer graphics,3D graphics,realism,raytracing,color,shading,shadowing
Citation:
L. Baboud, E. Eisemann, H-P Seidel, "Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 11, pp. 1811-1823, Nov. 2012, doi:10.1109/TVCG.2011.281
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