Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
• A.W. Bargteil is with the School of Computing, 50 S. Central Campus Drive, 3190 MEB, University of Utah, Salt Lake City, UT 84112-9205.
• M. van de Panne is with the Department of Computer Science, University of British Columbia, 2366 Main Mall, Vancouver, BC, V6T 1Z4, Canada. E-mail: email@example.com.
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Adam W. Bargteil received the PhD degree in computer science from the University of California, Berkeley and spent two years as a postdoctoral fellow in the School of Computer Science at Carnegie Mellon University. He is an assistant professor at the University of Utah. His primary research interests lie in the area of physics-based animation. He is currently an associate editor of the ACM Transactions on Graphics and Graphical Models. He was program cochair of the ACM/Eurographics Symposium on Computer Animation in 2011 and has served on several program committees, including ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM/EG SCA, and Pacific Graphics. From 2005 to 2007, he was a consultant at PDI/DreamWorks, developing fluid simulation tools that were used in “Shrek the Third” and “Bee Movie.”
Michiel van de Panne received the BASc degree in 1987 (University of Calgary), and the MASc & PhD degrees in 1989 and 1994, respectively (University of Toronto). His research interests are in computer graphics, physics-based animation and simulation, motion planning and control, robotics, sketch-based modeling, and applications of machine learning to computer graphics. He holds a Tier-2 Canada Research Chair in Computer Graphics and Animation. In 2002, he cofounded the ACM/Eurographics Symposium on Computer Animation, a leading forum for computer animation research. He has served as an associate editor of the ACM Transactions on Graphics (2005-2008). He has cochaired EG CAS 1997, ACM/EG SCA 2002, Skigraph 2004, GI 2005, SBIM 2007, and SCA 2011. He has served on numerous program committees, including ACM SIGGRAPH, Eurographics, ACM/EG SCA, ACM I3D, Graphics Interface, NPAR, and CASA. The work he did with his MSc student, Ivan Neulander, helped form the basis of the Rhythm & Hues hair rendering pipeline for “The Chronicles of Narnia” and other films. From 1993 to 2001, he was a faculty member in the Department of Computer Science at the University of Toronto. Since 2002, he has been with the Department of Computer Science at the University of British Columbia as an associate professor (2002-2008) and as a full professor (2008-present). From 2000-2001, he was a visiting professor at the University of British Columbia, and founded Motion Playground Inc. to develop games and educational applications using physics-based animation and simulation.