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| J. Cashion, C. Wingrave, J. J. LaViola, "Dense and Dynamic 3D Selection for Game-Based Virtual Environments," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 4, pp. 634-642, April, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2012.40, author = {J. Cashion and C. Wingrave and J. J. LaViola}, title = {Dense and Dynamic 3D Selection for Game-Based Virtual Environments}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {18}, number = {4}, issn = {1077-2626}, year = {2012}, pages = {634-642}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.40}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Dense and Dynamic 3D Selection for Game-Based Virtual Environments IS - 4 SN - 1077-2626 SP634 EP642 EPD - 634-642 A1 - J. Cashion, A1 - C. Wingrave, A1 - J. J. LaViola, PY - 2012 KW - virtual reality KW - computer games KW - iterative methods KW - user interfaces KW - iterative design KW - dense 3D object selection KW - dynamic 3D object selection KW - game-based virtual environment KW - 3D selection techniques KW - 3D selection guidelines KW - sparse environment KW - hand gesture KW - motion controller KW - object density KW - motion dynamics KW - Raycasting technique KW - SQUAD technique KW - zoom variation KW - expand variation KW - Three dimensional displays KW - Games KW - Guidelines KW - Accuracy KW - Usability KW - Context KW - Color KW - dense and dynamic objects. KW - Interaction techniques KW - game-based virtual environments KW - 3D object selection VL - 18 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
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