Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D)
• M.M. Oliveira is with the Federal University of Rio Grande do Sul - UFRGS, Instituto de Informática, Caixa Postal 15.064, 91501-970 Porto Alegre, RS, Brazil. E-mail: firstname.lastname@example.org.
• D.G. Aliaga is with Purdue University, 305 N. University St., West Lafayette, IN 47907-2066. E-mail: email@example.com.
For information on obtaining reprints of this article, please send e-mail to: firstname.lastname@example.org.
Manuel M. Oliveira received the PhD degree from the University of North Carolina at Chapel Hill, in 2000. He is an associate professor of computer science at the Federal University of Rio Grande do Sul (UFRGS) in Brazil. Before joining UFRGS in 2002, he was an assistant professor of computer science at the State University of New York at Stony Brook (2000 to 2002). In the 2009-2010 academic year, he was a visiting associate professor at the Camera Culture Group at the Massachusetts Institute of Technology (MIT) Media Lab. His research interests cover most aspects of computer graphics, but especially the frontiers among graphics, image processing, and vision (both human and machine).
Daniel G. Aliaga received the PhD degree from the University of North Carolina (UNC). He is an associate professor of computer science at Purdue University. He is a researcher in computer graphics and computer vision, and in particular in acquiring, modeling, and rendering 3D objects and scenes. He has served on numerous program committees, on several US National Science Foundation (NSF) panels, as journal editor, as conference and paper chair, and authored more than 60 papers.