|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Adam Arbree, Bruce Walter, Kavita Bala, "Heterogeneous Subsurface Scattering Using the Finite Element Method," IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 7, pp. 956-969, July, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/TVCG.2010.117, author = {Adam Arbree and Bruce Walter and Kavita Bala}, title = {Heterogeneous Subsurface Scattering Using the Finite Element Method}, journal ={IEEE Transactions on Visualization and Computer Graphics}, volume = {17}, number = {7}, issn = {1077-2626}, year = {2011}, pages = {956-969}, doi = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2010.117}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - JOUR JO - IEEE Transactions on Visualization and Computer Graphics TI - Heterogeneous Subsurface Scattering Using the Finite Element Method IS - 7 SN - 1077-2626 SP956 EP969 EPD - 956-969 A1 - Adam Arbree, A1 - Bruce Walter, A1 - Kavita Bala, PY - 2011 KW - Three-dimensional graphics and realism KW - color KW - shading KW - shadowing KW - texture KW - miscellaneous KW - subsurface scattering KW - partial differential equations KW - finite element methods. VL - 17 JA - IEEE Transactions on Visualization and Computer Graphics ER - | |||
[1] R.T. Ackroyd, Finite Element Methods for Particle Transport: Applications to Reactor and Radiation Physics. Research Studies, 1997.
[2] A. Arbree, B. Walter, and K. Bala, "Single-Pass Scalable Subsurface Rendering with Lightcuts," Computer Graphics Forum, vol. 27, no. 2, pp. 507-516, Apr. 2008.
[3] A. Arbree, B. Walter, and K. Bala, "Diffusion Formulation for Heterogeneous Subsurface Scattering," technical report, Cornell Univ. Computing and Information Science, http://hdl.handle. net/181314199, 2009.
[4] W. Bangerth and O. Kayser-Herold, "Data Structures and Requirements for $hp$ Finite Element Software," Technical Report ISC-07-04-MATH, Inst. for Scientific Computation, Texas A&M Univ., 2007.
[5] N.A. Carr, J.D. Hall, and J.C. Hart, "GPU Algorithms for Radiosity and Subsurface Scattering," Proc. ACM SIGGRAPH/EUROGRAPHICS Conf. Graphics Hardware, pp. 51-59, 2003.
[6] C.-W. Chang, W.-C. Lin, T.-C. Ho, T.-S. Huang, and J.-H. Chuang, "Real-Time Translucent Rendering Using GPU-Based Texture Space Importance Sampling," Computer Graphics Forum, vol. 27, no. 2, pp. 517-526, Apr. 2008.
[7] Y. Chen, X. Tong, J. Wang, S. Lin, B. Guo, and H.-Y. Shum, "Shell Texture Functions," Proc. ACM SIGGRAPH '04, pp. 343-353, 2004.
[8] C. Dachsbacher and M. Stamminger, "Translucent Shadow Maps," Proc. 14th Eurographics Workshop Rendering Techniques, pp. 197-201, 2003.
[9] P. Debevec, "Image-Based Lighting," IEEE Computer Graphics and Application, vol. 22, no. 2, pp. 26-34, Mar./Apr. 2002.
[10] C. Donner and H.W. Jensen, "Light Diffusion in Multi-Layered Translucent Materials," Proc. ACM SIGGRAPH '05, pp. 1032-1039, 2005.
[11] C. Donner and H.W. Jensen, "Rendering Translucent Materials Using Photon Diffusion," Proc. Eurographics Symp. Rendering Techniques, pp. 243-251, 2007.
[12] C. Donner, T. Weyrich, E. d'Eon, R. Ramamoorthi, and S. Rusinkiewicz, "A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin," ACM Trans. Graphics, vol. 27, no. 5, pp. 1-12, 2008.
[13] J. Dorsey, A. Edelman, H.W. Jensen, J. Legakis, and H.K. Pedersen, "Modeling and Rendering of Weathered Stone," Proc. 26th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 225-234, 1999.
[14] L.C. Evans, Partial Differential Equations. Am. Math. Soc., 1998.
[15] T.J. Farrell, M.S. Patterson, and B. Wilson, "A Diffusion Theory Model of Spatially Resolved, Steady-State Diffuse Reflectance for the Noninvasive Determination of Tissue Optical Properties In Vivo," Medical Physics, vol. 19, no. 4, pp. 879-888, 1992.
[16] R. Fattal, "Participating Media Illumination Using Light Propagation Maps," ACM Trans. Graphics, vol. 28, no. 1, pp. 1-11, 2009.
[17] A. Ghosh, T. Hawkins, P. Peers, S. Frederiksen, and P. Debevec, "Practical Modeling and Acquisition of Layered Facial Reflectance," ACM Trans. Graphics, vol. 27, no. 5, pp. 1-10, 2008.
[18] A.P. Gibson, J.C. Hebden, and S.R. Arridge, "Recent Advances in Diffuse Optical Imaging," Physics in Medicine and Biology, vol. 50, no. 4, pp. R1-R43, 2005.
[19] M. Goesele, H.P.A. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, "Disco: Acquisition of Translucent Objects," Proc. ACM SIGGRAPH '04, pp. 835-844, 2004.
[20] T. Haber, T. Mertens, P. Bekaert, and F.V. Reeth, "A Computational Approach to Simulate Subsurface Light Diffusion in Arbitrarily Shaped Objects," Proc. Graphics Interface Conf., pp. 79-86, 2005.
[21] P. Hanrahan and W. Krueger, "Reflection from Layered Surfaces Due to Subsurface Scattering," Proc. 20th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 165-174, 1993.
[22] X. Hao, T. Baby, and A. Varshney, "Interactive Subsurface Scattering for Translucent Meshes," Proc. 2003 Symp. Interactive 3D Graphics, pp. 75-82, 2003.
[23] X. Hao and A. Varshney, "Real-Time Rendering of Translucent Meshes," ACM Trans. Graphics, vol. 23, no. 2, pp. 120-142, 2004.
[24] A. Ishimaru, Wave Propagation and Scattering in Random Media. Academic Press, 1978.
[25] H.W. Jensen and J. Buhler, "A Rapid Hierarchical Rendering Technique for Translucent Materials," Proc. 29th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 576-581, 2002.
[26] H.W. Jensen and P.H. Christensen, "Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps," Proc. 25th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 311-320, 1998.
[27] H.W. Jensen, J. Legakis, and J. Dorsey, "Rendering of Wet Materials," Rendering Techniques, D. Lischinski and G. W. Larson, eds., pp. 273-282. Springer-Verlag, 1999.
[28] H.W. Jensen, S.R. Marschner, M. Levoy, and P. Hanrahan, "A Practical Model for Subsurface Light Transport," Proc. 28th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 511-518, 2001.
[29] B. Kirk, J.W. Peterson, R.H. Stogner, and G.F. Carey, "libMesh: A C++ Library for Parallel Adaptive Mesh Refinement/Coarsening Simulations," Eng. with Computers, vol. 22, nos. 3/4, pp. 237-254, 2006.
[30] J.J. Koenderink and A.J. van Doorn, "Shading in the Case of Translucent Objects," Proc. SPIE Human Vision and Electronic Imaging VI, pp. 312-320, 2001.
[31] V. Kolehmainen, "Novel Approaches to Image Reconstruction in Diffusion Tomography," PhD dissertation, Kuopio Univ., 2001.
[32] H.P.A. Lensch, M. Goesele, P. Bekaert, J. Kautz, M.A. Magnor, J. Lang, and H.-P. Seidel, "Interactive Rendering of Translucent Objects," Proc. 10th IEEE Pacific Conf. Computer Graphics and Applications, p. 214, 2002.
[33] H. Li, F. Pellacini, and K.E. Torrance, "A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering," Proc. 16th Eurographics Workshop Rendering Techniques, pp. 283-290, June 2005.
[34] T. Mertens, J. Kautz, P. Bekaert, F.V. Reeth, and H.-P. Seidel, "Efficient Rendering of Local Subsurface Scattering," Proc. 11th IEEE Pacific Conf. Computer Graphics and Applications, p. 51, 2003.
[35] T. Mertens, J. Kautz, P. Bekaert, H.-P. Seidelz, and F.V. Reeth, "Interactive Rendering of Translucent Deformable Objects," Proc. 14th Eurographics Workshop Rendering Techniques, pp. 130-140, 2003.
[36] K.W. Morton, Numerical Solution of Convection-Diffusion Problems. Chapman and Hall, 1996.
[37] M. Pauly, T. Kollig, and A. Keller, "Metropolis Light Transport for Participating Media," Proc. Eurographics Workshop Rendering Techniques, pp. 11-22, 2000.
[38] P. Peers, K. vom Berge, W. Matusik, R. Ramamoorthi, J. Lawrence, S. Rusinkiewicz, and P. Dutré, "A Compact Factored Representation of Heterogeneous Subsurface Scattering," Proc. ACM SIGGRAPH, pp. 746-753, 2006.
[39] M. Pharr and P. Hanrahan, "Monte Carlo Evaluation of Non-Linear Scattering Equations for Subsurface Reflection," Proc. 27th Ann. Conf. Computer Graphics and Interactive Techniques, pp. 75-84, 2000.
[40] M. Schweiger, S.R. Arridge, M. Hiraoka, and D.T. Delpy, "The Finite Element Method for the Propagation of Light in Scattering Media: Boundary and Source Conditions," Medical Physics, vol. 22, no. 11, pp. 1779-1792, 1995.
[41] H. Si and K. Gaertner, "Meshing Piecewise Linear Complexes by Constrained Delaunay Tetrahedralizations," Proc. 14th Int'l Meshing Roundtable, pp. 147-163, Sept. 2005.
[42] P.-P. Sloan, B. Luna, and J. Snyder, "Local, Deformable Precomputed Radiance Transfer," Proc. ACM SIGGRAPH, pp. 1216-1224, 2005.
[43] Y. Song, X. Tong, F. Pellacini, and P. Peers, "Subedit: A Representation for Editing Measured Heterogeneous Subsurface Scattering," ACM Trans. Graphics, vol. 28, no. 3, pp. 1-10, 2009.
[44] J. Stam, "Multiple Scattering as a Diffusion Process," Proc. Eurographics Workshop Rendering Techniques, pp. 41-50, 1995.
[45] M. Tarini, K. Hormann, P. Cignoni, and C. Montani, "Polycube-Maps," Proc. ACM SIGGRAPH, pp. 853-860, 2004.
[46] X. Tong, J. Wang, S. Lin, B. Guo, and H.-Y. Shum, "Modeling and Rendering of Quasi-Homogeneous Materials," Proc. ACM SIGGRAPH, pp. 1054-1061, 2005.
[47] B. Walter, A. Arbree, K. Bala, and D.P. Greenberg, "Multidimensional Lightcuts," Proc. ACM SIGGRAPH, pp. 1081-1088, 2006.
[48] B. Walter, S. Fernandez, A. Arbree, K. Bala, M. Donikian, and D.P. Greenberg, "Lightcuts: A Scalable Approach to Illumination," Proc. ACM SIGGRAPH, pp. 1098-1107, 2005.
[49] J. Wang, S. Zhao, X. Tong, S. Lin, Z. Lin, Y. Dong, B. Guo, and H.-Y. Shum, "Modeling and Rendering of Heterogeneous Translucent Materials Using the Diffusion Equation," ACM Trans. Graphics, vol. 27, no. 1, pp. 1-18, 2008.
[50] R. Wang, J. Tran, and D. Luebke, "All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering," Proc. ACM SIGGRAPH, pp. 1202-1207, 2005.
[51] Y. Wang, J. Wang, N. Holzschuch, K. Subr, J.-H. Yong, and B. Guo, "Real-Time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes," Computer Graphics Forum, vol. 29, no. 2,pp. 497-506, 2010.

