CSDL Home IEEE Transactions on Visualization & Computer Graphics 2010 vol.16 Issue No.06 - November/December

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Issue No.06 - November/December (2010 vol.16)

pp: 1243-1250

Thomas Müller , VISUS

Sebastian Grottel , VISUS

Daniel Weiskopf , VISUS

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2010.196

ABSTRACT

Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.

INDEX TERMS

Poincare transformation, aberration of light, Doppler effect, illumination, searchlight effect, special relativity, GPU ray tracing

CITATION

Thomas Müller, Sebastian Grottel, Daniel Weiskopf, "Special Relativistic Visualization by Local Ray Tracing",

*IEEE Transactions on Visualization & Computer Graphics*, vol.16, no. 6, pp. 1243-1250, November/December 2010, doi:10.1109/TVCG.2010.196REFERENCES

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